Profile for BrianK
Field | Value |
---|---|
Displayed name | BrianK |
Member number | 7989 |
Title | Apprentice |
Postcount | 1 |
Homepage | |
Registered | Wednesday, January 31 2007 08:00 |
Recent posts
Author | Recent posts |
---|---|
Some thoughts after just finishing Geneforge in Geneforge 4: Rebellion | |
Apprentice
Member # 7989
|
written Monday, February 5 2007 12:58
Profile
I bought Geneforge 4 and Avernum a month or so ago. I just finished playing through geneforge with a double agent, um, agent, and a travokite servile. What a great game. I've been looking for old school RPG type games for a long time. Games like final fantasy three that were driven by great gameplay and stories rather then flashy graphics and too many buttons. The idea of people using genetic technology to create fantasy creatures is great. What a great job at making an open ended game. I have a couple of constructive comments about little things that bugged me. One is that the UI in pop up screens seemed arbitrary and inconsistant. Sometimes, you had to press 1. OK to end a pop up screen, and sometimes you had to click a box that said "OK" to end a pop up screen. Another, when playing a warrior, if an enemy is to the top of you, it's very easy to inadvertantly click your character and skip a turn instead of attack. The most frusterating part of my otherwise great gameplay experience was a couple of times when I lost huge battles because of this. When designing UI's it's important to make it so accidentally clicking the wrong thing doesn't mess things up badly. For example. having the shortcuts for delete the trash can as shift+apple+delete and a shortcut for partition hard drive as shift+apple+\ would be a bad idea because it would be really easy to do the wrong thing which is devistating. the checkbox in avernum when this happens is also annoying, but having it do nothing when you click on the character might be best. I dunno, these to things were the only ui problems I noticed, the first was mildly annoying, and the second was sometimes throw my mackbook pro through the wall frusterating. OTOH, It's a testiment to how well balanced this game is that losing one turn can make such a difference. Thanks for making these great games Jeff, you've got yourself a definate customer for your next releases. Posts: 1 | Registered: Wednesday, January 31 2007 08:00 |