Profile for cazzobedda
Field | Value |
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Displayed name | cazzobedda |
Member number | 7862 |
Title | Apprentice |
Postcount | 2 |
Homepage | |
Registered | Friday, January 5 2007 08:00 |
Recent posts
Author | Recent posts |
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A LOT of questions about the game in Avernum 4 | |
Apprentice
Member # 7862
|
written Friday, January 5 2007 09:34
Profile
Thank you very much for all your answers. i asked about setting up a shop because in the page describing Avernum 3 is written "you can be a merchant and set up your own shop". Or something like that. Not true, then? Posts: 2 | Registered: Friday, January 5 2007 08:00 |
A LOT of questions about the game in Avernum 4 | |
Apprentice
Member # 7862
|
written Friday, January 5 2007 05:52
Profile
Are there minigames, a crafting system, gambling, unique dialogues for NPCS? Are there interesting quests which allow you to make decisions which affect the outcome of the quest and/or actually AFFECT the worla around you? How much does the world change? How much can you affect the world/people/cities around you? Can you own a city/tower/castle? Can you SET UP a shop? can you join guilds and/or manage them as headmaster? How much interaction is ther with NPCS? Do they live a life based on schedules and/or, simplier, on a day night base? Do shops/cities act accordingly to the time of the day? How much can you interact with the gameworld? Is it anywhere near to the overwhelmingly complex interaction of Ultima VII? Something like the realistic interaction of Realms of Arkania? Something like freedom of choice/interesting interactions with interesting NPCS like Baldur's Gate and Fallout? Tahnk you for the answers. You can tell me that, maybe, Avernum 1/2/3 or Geneforge games satisfy more the requirements if Avernum 4 doesn't :) Posts: 2 | Registered: Friday, January 5 2007 08:00 |