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Rots are practically useless for a Loyalist. I mean that in a very broad general sense. I mean, they are just not all that great. Many of your endgame enemies are rots, or other strong creations which tend to resist the rots' attacks...
..Battle creations have their issues, but they are not useless. Battle creations on torment are not about damage. They are your mobile armor division, a distraction, they are there to run interference, plug up a bottle neck to keep nasties on the other side away from your fragile artillery units, They are there to absorb damage, take blows, and occasionally tag an enemy to keep hostility and agression focused on the front lines where it belongs instead of your rear ranks where it doesn't...
These two points are in contradiction with each other. If Battle Creations are best used to absorb damage than Rots are actually the best Battle Creation for Loyalists for the very reason that you face so many Rots in the endgame. If enemy Rots are extremely resistant to your Rot's damage, than your Rots are just resistant to enemy Rot's damage. That's been my experience, at least.
[ Saturday, June 03, 2006 12:13: Message edited by: Mehrunes ]Posts: 1 |
Registered: Saturday, June 3 2006 07:00