Profile for Trick414
Field | Value |
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Displayed name | Trick414 |
Member number | 6926 |
Title | Apprentice |
Postcount | 3 |
Homepage | |
Registered | Friday, March 17 2006 08:00 |
Recent posts
Author | Recent posts |
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Need Character/Party creation help in Avernum 4 | |
Apprentice
Member # 6926
|
written Friday, March 17 2006 15:52
Profile
Thanks all! I have a new party rolling on now with the (new) basic info. --Trick Posts: 3 | Registered: Friday, March 17 2006 08:00 |
Need Character/Party creation help in Avernum 4 | |
Apprentice
Member # 6926
|
written Friday, March 17 2006 12:15
Profile
Ok, thanks for the quick response! I'll keep that all in mind, as well as the other stuff I've looked at over the last couple of days on this board. From what I can tell, that is a pretty sound plan. But, what I would really like is the blow by blow starting stats and battle plan up until about level 10 or so. Just to make sure I've got the right start. Granted, I don't expect anyone to write a walkthrough. I've read some of those already. But, the walkthroughs make some pretty large allowances for playstyle, roleplaying, etc. I'd like a group of all humans, tank/tank/priest/mage. I figure if I can get to level 10 with a solid group, I can finally start to really get my hands around the whole game. The intricacies of the underlying stat engine are wonderful, but pose a significant learning curve to anyone coming in to this line of games. I'm a very experienced RPG guy, but somehow missed the whole Avernum line. (I have actually written several articles in the hint books for EQ, EQII, and Star Wars Galaxies for the IMGS/Prima Games hint guides under the character name Dador Caduceus.) I've got to say, this is the best RPG I've seen since, well, the Fallout(s). This is truly "old school" as Gamespot called it, and I'm glad. Thanks again! --Trick, who still doesn't have anything witty to say... Posts: 3 | Registered: Friday, March 17 2006 08:00 |
Need Character/Party creation help in Avernum 4 | |
Apprentice
Member # 6926
|
written Friday, March 17 2006 11:44
Profile
Heyas! Just found this game through the demo. I played through about level 8 with the pre-rolled characters, and started a few other parties. I have read through the message board pretty much all the way, and looked at some walkthroughs. I just paid and registered with the intent of making my "real" party. I realize that everyone is probably tired of making best "min/max" parties, but the amount of interaction between skills make this a pretty difficult process for a newbie that hasn't played the rest of the games in this suite. Ok, so I need some help. The character creation is pretty complex, which I like. I'm enjoying the game so far. What I need is a good party to really start my way through. This is what I want: Tank Tank Priest Mage Nothing special here. No off the wall characters, etc. Probably all humans with no traits or disadvantages. Just a solid group to dungeon romp. The character creation and all of the skills are so complex, that it's a bit rough to jump into. I realize that any party created with some decent forethought will take me through. But, I really hate to think my fighters will have some skills in, say, polearms, when I'll never use it. As far as I can tell so far, the bows are very good. So, I'd want my fighters to have swords and bows. I'll leave polearms out for simplicity. My priest should be pretty straightforward. My mage only has the little hiccup of possibly being the "tool use" guy. I hate to give that job over to another character because of the mage's ability to use that with the "unlock doors" spell. The skillset has such tradeoffs, that this is pretty difficult to start off with 4 custom characters with blank slates. So, the question, then, is what would be the preferred starting stats and a general idea of progression through level 10 that would be a best bet? Like I said, nothing off the wall, just solid info. Thanks for any help! --Trick, who wishes he could have witty signatures. Posts: 3 | Registered: Friday, March 17 2006 08:00 |