Profile for Jhaerik

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AuthorRecent posts
Need a new graphics engine in General
Apprentice
Member # 6320
Profile #23
Hmm sorry for my first post sounding like this, but who actually said polygonal gfx? Hell you can do a lot more with simple 2D sprites. I mean I'm not a spriter by any means, and I can produce sprites of the same quality as the ones used in these games given a bit of time. My suggestion is to use 2D sprites with a higher resolution. Maybe 800x600, with the gfx actually taking up most of the screen. I'm not a game developer, nor a coder/spriter whatever, and have little knowledge of the avalible engines out there, but a bit of an upgrade would not hurt. Maybe something around 32x32 or 32x48 sprites perhaps. Around the level of the RM95/98 stuff.

Also simple stuff like static animations would open the game up to a far broader audience, which equates to more income. Honestly I'm not a fan of gfx in general, I play muds, rogue-likes, and the ocasional game of Zork, but I'd very much like to see the Exile games continued with Snes stlye graphics, and would buy it in an instant.

Also I didn't really like the Avernum or Geneforce games. I hated the hex movement system, and the storlines were just not as solid if ya ask me. My favorite by far was Exile 3. Just a few little tweeks here and there would make the gameplay much more immersive. These games are not muds or rogue-likes, and have a set storyline, not one you make for yourselves. So, a bit of a gfx boost could not hurt, though if it was turned into some jumble of polygonal filth I'd shoot someone. Just a bit of polish.

Seeing as I need to rap this up, and have been rambling far too much, I'd like to close this by saying.....

<============}:x:x:O Long Live Spiderweb Software O:x:x:{============>

[ Monday, September 19, 2005 10:37: Message edited by: Jhaerik ]
Posts: 1 | Registered: Monday, September 19 2005 07:00