Profile for jaaari

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AuthorRecent posts
Creature editor in Blades of Avernum Editor
Apprentice
Member # 4689
Profile #16
Included readme files to both zips IMAGE(http://www.ironycentral.com/cgi-bin/ubb/ubb/icons/icon3.gif)
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum
Apprentice
Member # 4689
Profile #16
Included readme files to both zips IMAGE(http://www.ironycentral.com/cgi-bin/ubb/ubb/icons/icon3.gif)
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum Editor
Apprentice
Member # 4689
Profile #10
quote:
Originally written by Overwhelming:

If you don't mind, I'm adding this to my links page. Do you have a website, or should I just direct link your files?
Direct links are just fine :)
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum
Apprentice
Member # 4689
Profile #10
quote:
Originally written by Overwhelming:

If you don't mind, I'm adding this to my links page. Do you have a website, or should I just direct link your files?
Direct links are just fine :)
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum Editor
Apprentice
Member # 4689
Profile #8
The item editor is here!
There are some problems when item has imported floor & inventory icons and I'm afraid they can't be fixed.

Extract files to /Data directory as usual.

Online demo
Download

[ Thursday, July 22, 2004 03:25: Message edited by: jaaari ]
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum
Apprentice
Member # 4689
Profile #8
The item editor is here!
There are some problems when item has imported floor & inventory icons and I'm afraid they can't be fixed.

Extract files to /Data directory as usual.

Online demo
Download

[ Thursday, July 22, 2004 03:25: Message edited by: jaaari ]
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum Editor
Apprentice
Member # 4689
Profile #5
quote:
Originally written by 20eyes:

Any plans to make script builders like this one for the other custom objects? One for items would be just suuuuuper.
I have taken that under consideration.
quote:
Originally written by Imban:

Copyright issues...? All the graphics in BoA come with the game - none of them are registration-only.
I just wasn't sure if I'm allowed to take files from the game and distribute them without permission.
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum
Apprentice
Member # 4689
Profile #5
quote:
Originally written by 20eyes:

Any plans to make script builders like this one for the other custom objects? One for items would be just suuuuuper.
I have taken that under consideration.
quote:
Originally written by Imban:

Copyright issues...? All the graphics in BoA come with the game - none of them are registration-only.
I just wasn't sure if I'm allowed to take files from the game and distribute them without permission.
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum Editor
Apprentice
Member # 4689
Profile #0
I coded this creature editor tool to make creating custom creatures easier. Change the fields you want and creature editor does the code for you. Existing creature script can be read using parse code and then modified.
Creature graphic sheets are not available in the online version due to copyright issues.
Try online
Readme
Download

[ Friday, July 09, 2004 08:31: Message edited by: jaaari ]
Posts: 5 | Registered: Friday, July 9 2004 07:00
Creature editor in Blades of Avernum
Apprentice
Member # 4689
Profile #0
I coded this creature editor tool to make creating custom creatures easier. Change the fields you want and creature editor does the code for you. Existing creature script can be read using parse code and then modified.
Creature graphic sheets are not available in the online version due to copyright issues.
Try online
Readme
Download

[ Friday, July 09, 2004 08:31: Message edited by: jaaari ]
Posts: 5 | Registered: Friday, July 9 2004 07:00