Profile for jedmitchell
Field | Value |
---|---|
Displayed name | jedmitchell |
Member number | 4675 |
Title | Apprentice |
Postcount | 1 |
Homepage | |
Registered | Wednesday, July 7 2004 07:00 |
Recent posts
Author | Recent posts |
---|---|
geneforge 2 resolution problem in Tech Support | |
Apprentice
Member # 4675
|
written Wednesday, July 7 2004 05:14
Profile
hello all, I've been having a problem with the geneforge 2 demo which I downloaded yesterday. I can't get it to properly switch resolutions on my apple cinema display. it's a 23 inch HD screen powered by a Radeon 9800 card, so I've had plenty of problems with games that don't support anywhere near 1920 x 1200 resolution, but usually if they can switch to a native resolution they're fine. geneforge 1 did it perfectly, as did Avernum 3 (I haven't tried any of the older games). in geneforge 2 though, when I tell it to switch resolution, the screen goes through it's normal cycle and changes to some resolution, but it must not be supported because it just comes up black and the game plays with no visuals. what is the resolution that geneforge 2 is switching to when it does this? if I set the screen to any 4x3 aspect resolution (e.i.: 1024 x 768 or 800 x 600) and tell the game not to switch, it comes up stretched and distorted. if I manually switch resolution tothe 16x9 aspect ratio at 1024x640 and then tell it not to switch resolutions, it comes up fine and the game is playable. but that's the only resolution that seems to work and produce a square image of appropriate size. I guess I can play like that, but it's annoying. it's really bizarre, I think this is actually the first time I've had a technical problem with a spiderweb game. usually these games are like the old AmbrosiaSW games -- polished beyond any point of bugs or glitches. anyway, if somebody has an idea of what I might be doing wrong (if anything), please let me know. thanks -------------------- Putting some lame in your game. Posts: 1 | Registered: Wednesday, July 7 2004 07:00 |