Profile for dire
Field | Value |
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Displayed name | dire |
Member number | 3556 |
Title | Apprentice |
Postcount | 1 |
Homepage | |
Registered | Wednesday, October 15 2003 07:00 |
Recent posts
Author | Recent posts |
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More Blades of Avernum Script Samples. Fun! in Blades of Avernum | |
Apprentice
Member # 3556
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written Wednesday, October 15 2003 06:54
Profile
I saw the announcement of Blades of Avernum on Usenet. The avernum series is among my favourite all time games, so this is one I'm really looking forward to! I hope the scenario editor and scripting capabilities are as powerful as they look. The combat AI is inept in certain situations, so it will be great if all the modders out there could build AI scripts like the ones in your examples to spruce things up a bit. >Targeting the weakest member of the party is >annoying I agree. In the ambush battles where your party of 4 lines up against 10+ enemies it would be a nasty shock for them to all target your healer/mage. I guess this is why the AI in Avernum games generally targets the closest character. >I've been taking programming classes, but it's >all C++ and the such, so I'm afraid it won't >help me much here. These scripting language syntax appears to be very much like C, so if you're learning C++ it shouldn't be too hard to pick up on it. Posts: 1 | Registered: Wednesday, October 15 2003 07:00 |