Profile for Kahless25
| Field | Value |
|---|---|
| Displayed name | Kahless25 |
| Member number | 3361 |
| Title | Apprentice |
| Postcount | 21 |
| Homepage | |
| Registered | Sunday, August 17 2003 07:00 |
Recent posts
Pages
| Author | Recent posts |
|---|---|
| Loading scripts? in Blades of Avernum Editor | |
|
Apprentice
Member # 3361
|
written Friday, June 25 2004 10:03
Profile
I am creating a new town, and I have written a town script and a town dialogue script for it. Both match up well to the scripts which come with the pre-packaged scenarios. I want one character to speak, and I have set his memory cell 3 to be 1, the first node of the dialogue for this town. When I try to talk to him, it says that I have tried to initiate dialogue without loading a dialogue script. The files are correctly named; how do I load my script, then? Posts: 21 | Registered: Sunday, August 17 2003 07:00 |
| Loading scripts? in Blades of Avernum | |
|
Apprentice
Member # 3361
|
written Friday, June 25 2004 10:03
Profile
I am creating a new town, and I have written a town script and a town dialogue script for it. Both match up well to the scripts which come with the pre-packaged scenarios. I want one character to speak, and I have set his memory cell 3 to be 1, the first node of the dialogue for this town. When I try to talk to him, it says that I have tried to initiate dialogue without loading a dialogue script. The files are correctly named; how do I load my script, then? Posts: 21 | Registered: Sunday, August 17 2003 07:00 |
