Profile for DevilinDupriest
Field | Value |
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Displayed name | DevilinDupriest |
Member number | 2156 |
Title | Warrior |
Postcount | 50 |
Homepage | |
Registered | Saturday, October 26 2002 07:00 |
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Author | Recent posts |
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improvements for geneforge 3.... your thoughts in Geneforge 2 | |
Warrior
Member # 2156
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written Friday, December 5 2003 03:36
Profile
My suggestions for #3: Go back to the Geneforge forum, dig around for the heaps of threads on "What do you want to see in Geneforge 2?" and actually implement some of them. The idea of a personal home was suggested back then, a fair few times, really. I think someone even beat me to it by one thread or so. Alas. The ability to buy/place turrets and mines in your home was mentioned at the time. Pack beasts have been mentioned since the dawn of time as near as I can tell. Everyone always wants more creations, of course. Though I do think it a good point that more low and middle level creations would be nice. Some variety, and some things that would make more of them worth keeping around for a while. My only real complaint with 2 is a lack of strategic advancement. Within the first few areas we've allready covered most of the tactical learning curve of the first game, and then...well, not much. Other than the patrol pathing and one assault on a fortified position encounter. Some truely unique and interesting fights would be good. As it is, none of them really gave me that warm fuzzy that assaulting the taker bridge in GF1 gave me. Though the patrol paths were kind of nice. Not in a "I like to sneak through areas" way, but in more of a "If I stand here they all come to die" kind of way. Basically, I'm a combat player. The stealth and mechanics routes seemed pretty well expanded in 2, but combat seemed to have stagnated for the most part. New spells and new critters don't replace new strategic and tactical challenges. And I *seriously* don't count strong dazing everything on the planet a serious tactical improvement. -------------------- I am the power Sodom used on Lot... Name the movie, win a prize. Posts: 50 | Registered: Saturday, October 26 2002 07:00 |
know any good rpg's like avernum? in General | |
Warrior
Member # 2156
|
written Saturday, June 14 2003 12:24
Profile
Old thread, but I don't come by here much. They're pc games, but I like Tom Proudfoot's work, probably the only other shareware company I'm impressed with. He's created a great tactical engine that I find really enjoyable. Graphics are low, and storyline only moderate, but the combat is some of the best turn-based shareware I've seen. http://www.proudft.com/ Nahlakh is freeware, but as I recall wont run on anything past win95. Natuk is shareware, and not only a great concept, but a pretty good refinement of the system. Haven't looked at his other stuff yet, and I don't think he's done any major updating in recent times. -------------------- I am the power Sodom used on Lot... Name the movie, win a prize. Posts: 50 | Registered: Saturday, October 26 2002 07:00 |