Profile for Nico

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Agent Miranda in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #8
hahah I do apologize, I wasn't intending to be racist. I created this ID nearly what...5 years ago? I believe it's been that long. At that time almost everyone called me Nico, so I used that...
Posts: 7 | Registered: Thursday, July 11 2002 07:00
Agent Miranda in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #5
What's so confusing about "Nico"? It's my name...

My real name is Warren, but many of the hispanic employees that I hired were unable to pronounce my name, so they call me "Nico".
Posts: 7 | Registered: Thursday, July 11 2002 07:00
Agent Miranda in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #2
Well that explains why she won't die. I wondered then if she was important, so I exitzoned myself out before I died (I fought a pitched battle I wasn't sure I could fight again, so I didn't want to die and have to start again).

Yes, I'm playing Rebel. It's my first time playing, so I'm going with the flow...
Posts: 7 | Registered: Thursday, July 11 2002 07:00
Agent Miranda in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #0
Just after the Western Pass I get to the Gamma Outpost and there is an Agent Miranda in there.

I can't kill her. She's got 1 out of like 1300 hit points, and I just keep pounding her and she never dies. Just keeps creating those nasty Wingbolts.

What's up with that? I don't see any power lines, crytal pylons, or platforms that are keeping her alive. I killed all the Wingbolts then hit her hard, and no...any ideas?

[ Sunday, February 11, 2007 15:49: Message edited by: Nico ]
Posts: 7 | Registered: Thursday, July 11 2002 07:00
Creations in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #11
Yeah, I'm sure it would take a lot longer. Even as I ran through in my head possible ways of coding it I knew it would be difficult. It was merely a passing fancy of mine to change a few things. I've loved all the Geneforge games and play them all still. I just wished sometimes that things for creations could be a bit different...
Posts: 7 | Registered: Thursday, July 11 2002 07:00
Creations in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #8
- the Great Potato:

We're not going to call it Pokemon. There is no need to be rude.

- Pluto Alien:

I frequently leave plenty of enemies alive in many areas when it's worthless for me to even bother killing them, nor do I go through every single area in the game. I also never said being a Shaper was easy; I said it was more or less annoying to continue to grow in shaping power, but even my more powerful, newer creations couldn't compete with my older, supposedly less powerful ones. To me, it feels pointless to gain points in Fire Shaping after I've created all my little fyora/cryoas. My idea was to be able to store my older, powerful ones to help level up and evolve my newer ones to compete. Sometimes it's horrible that I can't hit an enemy with my maxed out Cryoa or my brand-new Dryak. And that Dryak won't gain anything if I go back to an earlier area because their XP is tied to mine.

- Randomizer:

Yes! Just like that - I got the idea from playing Castlevania on the Playstation; the evolution system for your Devils is unique and very powerul and adds a level of replaybility. You can go to Julie's shop and store in infinite number of I.D's, but you can only have one Innocent Devil at a time with you, and a limit on how many I.D's you can carry on you to summon. Obviously for Geneforge we might want, say 3 spots for summons, and you can roate between all of your creations that you're created and saved. As a professional IBM programmer, I can already see ways of implementing this.

[ Saturday, September 02, 2006 00:26: Message edited by: Nico ]
Posts: 7 | Registered: Thursday, July 11 2002 07:00
Creations in Geneforge 4: Rebellion
Apprentice
Member # 1488
Profile Homepage #0
It would be great to have a creation storage function. What if you could only have one or two creations at a time, but store an infinite amount?

The issue is with playing a Shaper. I have to create and then destroy my poor creations before they get far because I keep upping my skills or learning new creations. Or I get access to a new creation, but my little fyora is more powerful than that cute cryoa, because I've had it so long.

If this was implemented, each Creation should level up based on experience gained from it's battles relative to level, not my own. That way I can take a newbie back to an earlier area and get it some experience and bring it up to speed without unbalancing my own character.

It would be nice to create and store my creations, and call them back to suit the circumstances and give them a chance to evolve more.

Or what about evolution similar to what you see in Castlevania for the Playstation? You can evolve different creations in different ways, perhaps tripling the replay value of Geneforge...
Posts: 7 | Registered: Thursday, July 11 2002 07:00