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SD Flags: in Blades of Avernum
Apprentice
Member # 12070
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WARNING! Extremely long winded post below.

Years ago I purchased BoE and began creating my own massive Scenario. I was doing more then just fine with Maps, NPCs, Dialog, Story Line, etc...basically I covered the entire gambit from points "A" to "Z," that is, until I was finally confronted with the dreaded "stuff done flags."

I just didn't get them. I knew what I wanted to have happen, but didn't know how to make the program listen to me (so to speak).

For instance: a generic Mayor (or other NPC) from a generic Town requests that you and your companions venture forth towards a generic Cave in order to kill a specific Enemy (a basic quest). After killing said Enemy, you return to discover a bit of new dialog coming from the Mayor, and, he/she rewards your group with a bit of cash, and/or an interesting item, and/or some rep points, and/or some experience points, and/or some new information regarding where to go next.

Sounds simple enough, right? Well...I still don't get it, and that bytes because I would very much like to purchase BoA in order to recreate my previously failed BoE scenario. Like I said above...I know what I want to do, but not how to program it all in.

My question here is: is there a walkthough, or other such, available on "stuff done flags" which offers a "very detailed" step-by-step tutorial? One that even someone like me (dazed and confused as I am)could understand?

Thanks for listening.

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Hmmmmm...
Posts: 1 | Registered: Friday, November 23 2007 08:00