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Compiling BoE source code for Windows in Blades of Exile
Apprentice
Member # 10385
Profile #48
quote:
Originally written by madcrow:

Hmm... this is a cool game, but I just realized something: the Win32 port isn't actually covered by the GPL!.
I'm confused. "Blades of Exile Game/Editor/Character Editor are released under the terms of the GNU General Public License, Version 2." seems clear that both versions are covered by the GPL. (This is from the SpiderWeb source download Blades of Exile License.txt). Both the Mac and Windows versions are present in the file below the license.
Posts: 3 | Registered: Sunday, September 9 2007 07:00
Compiling BoE source code for Windows in Blades of Exile
Apprentice
Member # 10385
Profile #46
Ok it was pointed out to me (VIA PM) that I didn't mention what file I was linking against in the VS2005 file.

winmm.lib was the file that I finally figured out I needed to link against to get the project to compile.

It needs to be included under the project properties -> Configuration Properties -> Linker -> Input -> Additional Dependencies.

I hope this clears up that question.

EDIT:
It's probably worth mentioning that there are several bugs due to VS2005 requiring variables to be defined before being passed to a function (and many aren't). I fixed the ones I saw just quickly playing through but if you find any more please report them :)

[ Wednesday, September 19, 2007 15:11: Message edited by: Ingro ]
Posts: 3 | Registered: Sunday, September 9 2007 07:00
Compiling BoE source code for Windows in Blades of Exile
Apprentice
Member # 10385
Profile #45
quote:
-They're never going to compile under VS2005, which is a cast-iron shame. 800+ errors say "hello." Similarly, on gcc, I can only get it to compile by mickey-mousing the CFLAGS and ignoring things that should not be ignored.
I love a good challenge ;)

VS2005 project fiile that compiles (for me anyway anyone want to confirm it works?).

As far as I can tell it is working properly. Built off Ormus's (sources) link.

Ok bracing for reports about what I messed up lol

quote:
-These sources still don't work on Vista. Now, like any half-sane person, I don't use Vista (tested it in VMware), but that's still a sticking point. I'm of the opinion that a reimplementation may be necessary, especially to expand the system limitations sanely. (In my spare time I'm messing around with one.)

What's broken on Vista (messes up)?

quote:
I can not get custom scenarios working, I put them in the scenarios folder but it still says that there are none installed, I managed to get one working by renaming it to valleydy.exs but it wouldn't load it's custom graphics. any ideas?
Does anyone have a very basic example of this problem where renaming the files actually does make the scenarios load?

quote:
I really do advise avoiding SourceForge. It's slow, it's inferior, and their tech support is tremendously poor. If you need a ticket system, I'd be glad to set up Trac or something like it on my server. Just an offer.
I think the advantge to SourceForge would be a commen place that everyone can go to get code and the folks working on the project can upload it.

It would be a shame if someone quit and people were getting old versions of the code to work on because that's what their sig pointed too. Or did I miss something that is already set up? Thanks for letting me know :)

quote:
I still miss the splash screen and intro music though, but I suppose I can live without it.
I think I got it working correctly?

[ Sunday, September 09, 2007 22:11: Message edited by: Ingro ]
Posts: 3 | Registered: Sunday, September 9 2007 07:00