Profile for darmeon

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GF3: can't get creators chamber on Dhonal open in Geneforge Series
Apprentice
Member # 6340
Profile Homepage #4
Thanks for going through all the trouble. I'll try exploring around a bit and then if that doesn't work out...well, I have a save before I killed Greiner.

By the way, when I cleared overgrown road, there were some robed figures running up the way to creators chamber, I wonder if they have something to do with shaper army.
Posts: 5 | Registered: Sunday, September 25 2005 07:00
GF3: can't get creators chamber on Dhonal open in Geneforge Series
Apprentice
Member # 6340
Profile Homepage #2
Thanks for the reply, but could you please be a bit more precise about whom should I speak to? I don't see any significant NPC in the army camp - maybe I'm missing someone...
Posts: 5 | Registered: Sunday, September 25 2005 07:00
GF3: can't get creators chamber on Dhonal open in Geneforge Series
Apprentice
Member # 6340
Profile Homepage #0
Having problems with completing Dhonal isle as a pro-rebel agent. I've seen in the FAQ on gamefaqs I shouldn't have killed Greiner, but that's the way I want it (it's a ROLEPLAYING game after all, isn't it?).

When I get to Creators Chambers, I recieve a notice that I need shaper army to advance here. Can I make them advance with Greiner dead? Or is there a pro-rebel workaround?

I have rather good mechanics (15+ with item enhancements), but leadership is rather poor (6 or so)
Posts: 5 | Registered: Sunday, September 25 2005 07:00
Killing Ghosts in Geneforge Series
Apprentice
Member # 6340
Profile Homepage #2
as for me, the best way to deal with them is mechanics. have you noticed a mined pass on the north-east?
Posts: 5 | Registered: Sunday, September 25 2005 07:00
Killing Ghosts in Geneforge 2
Apprentice
Member # 6340
Profile Homepage #2
as for me, the best way to deal with them is mechanics. have you noticed a mined pass on the north-east?
Posts: 5 | Registered: Sunday, September 25 2005 07:00
is levelling creations really useful? in Geneforge Series
Apprentice
Member # 6340
Profile Homepage #0
It's stated so in loading screens and looks like most of players try to keep their creations alive to level them up. I doubt this is actually useful.
You see, they get skill points, yes, but you can't use that without increasing essence cost! I reaaly don't think 2 pumped-up drayks can be even close to a bunch of five with 2 exra int only I've used to smash through the game. Besides, trying to keep creatures cancels out absorb usefulness and doesn't let you to explore all of your shaper abilities to the fullest extent. So, why is everyone so hanging to their pawns? Can there be an explanation?
Posts: 5 | Registered: Sunday, September 25 2005 07:00
is levelling creations really useful? in Geneforge 2
Apprentice
Member # 6340
Profile Homepage #0
It's stated so in loading screens and looks like most of players try to keep their creations alive to level them up. I doubt this is actually useful.
You see, they get skill points, yes, but you can't use that without increasing essence cost! I reaaly don't think 2 pumped-up drayks can be even close to a bunch of five with 2 exra int only I've used to smash through the game. Besides, trying to keep creatures cancels out absorb usefulness and doesn't let you to explore all of your shaper abilities to the fullest extent. So, why is everyone so hanging to their pawns? Can there be an explanation?
Posts: 5 | Registered: Sunday, September 25 2005 07:00