node help...
Author | Topic: node help... |
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Warrior
Member # 2954
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written Monday, August 14 2006 14:54
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I am trying to make a special encounter (simular to the ones in E2 and E3) where it gives you the choice to help in combat or flee without getting noticed. I went through the help file but couldn't find what i was looking for. anyone know how to set that up? -------------------- My party is but a singleton. He has no friends. Banished from the Empire on that basis. His only friends he has are souls of: - Ur-basilisk - Vahnahtai Blademaster - Vahnahtai Lord (Mage) - Empire Dervish Posts: 77 | Registered: Tuesday, May 6 2003 07:00 |
Triad Mage
Member # 7
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written Monday, August 14 2006 15:01
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It's an outdoor encounter. You need to set it up from the outdoor section. There are several spaces where you can enter node numbers - there should be one for a node to come up when you come across the encounter. You can also use this for patrolling guards that greet you or attack you depending on your side or reputation. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 2954
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written Monday, August 14 2006 15:12
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Yeah. I just dont know what to do with it. I recently got it registered and I am testing things out. I just want it to come up upon stepping on the special and prompt the player to fight or run. I jsut cant figure out how to do that. I dont know what the triggers name is or anything of the sorts. [ Monday, August 14, 2006 15:13: Message edited by: aquadraconus ] -------------------- My party is but a singleton. He has no friends. Banished from the Empire on that basis. His only friends he has are souls of: - Ur-basilisk - Vahnahtai Blademaster - Vahnahtai Lord (Mage) - Empire Dervish Posts: 77 | Registered: Tuesday, May 6 2003 07:00 |
The Establishment
Member # 6
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written Monday, August 14 2006 15:37
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It's under the One-Time Dialog options. Read up on those, and if you still have questions, let us know. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 5132
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written Monday, August 14 2006 15:49
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There's lots of things you can do with these nodes. Be warned, though, that if you have more than one outdoor section, and the wandering encounter follows you into another (from where it started), it will call the wrong node (the one you probably don't want it to call. Just so you know. -------------------- "Let us see what the new day brings." - Temas, Areni. Visit my realm! Rate My Scenarios! Fort Emerald Robbery The Nephils' Defense The Final Spire The Fifth Tower of Magi The Portal Posts: 626 | Registered: Monday, October 25 2004 07:00 |
Warrior
Member # 2954
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written Monday, August 14 2006 16:08
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I am actually trying to get a special encounter to go with a fight or flee type option. if yes, you fight a forced encounter, if flee, you don't fight and encounter disappears. [ Monday, August 14, 2006 16:10: Message edited by: aquadraconus ] -------------------- My party is but a singleton. He has no friends. Banished from the Empire on that basis. His only friends he has are souls of: - Ur-basilisk - Vahnahtai Blademaster - Vahnahtai Lord (Mage) - Empire Dervish Posts: 77 | Registered: Tuesday, May 6 2003 07:00 |
Infiltrator
Member # 5132
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written Monday, August 14 2006 16:13
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That's not hard at all, but I think you missed my point. I'm saying that if you set an encounter in one outdoor section to do that, and then that encounter follows you into another, the special node won't be called, calling the node in the other outdoor section instead. It states this in the documentation, for the record. As for how to do it? Just use a dialogue box with 'attack' and 'flee' options, and if the party clicks 'flee', call a 'wandering will fight', and set the value so the party doesn't fight. -------------------- "Let us see what the new day brings." - Temas, Areni. Visit my realm! Rate My Scenarios! Fort Emerald Robbery The Nephils' Defense The Final Spire The Fifth Tower of Magi The Portal Posts: 626 | Registered: Monday, October 25 2004 07:00 |
Triad Mage
Member # 7
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written Monday, August 14 2006 16:23
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Bain, if he's having it triggered from a spot on the ground, he can just check the "fight right away" option and it can't follow the party. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 2954
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written Monday, August 14 2006 16:41
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Ok thanks. I kinda feel stupid upon not finding that myself. :o -------------------- My party is but a singleton. He has no friends. Banished from the Empire on that basis. His only friends he has are souls of: - Ur-basilisk - Vahnahtai Blademaster - Vahnahtai Lord (Mage) - Empire Dervish Posts: 77 | Registered: Tuesday, May 6 2003 07:00 |
The Establishment
Member # 6
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written Monday, August 14 2006 19:25
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Nah, learning how to script/node in BoX is by no means trivial. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 2954
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written Tuesday, August 15 2006 13:43
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is there a way to keep NPC characters within a certain area in a town, without blocking the PC characters? [ Tuesday, August 15, 2006 13:44: Message edited by: aquadraconus ] -------------------- My party is but a singleton. He has no friends. Banished from the Empire on that basis. His only friends he has are souls of: - Ur-basilisk - Vahnahtai Blademaster - Vahnahtai Lord (Mage) - Empire Dervish Posts: 77 | Registered: Tuesday, May 6 2003 07:00 |
Triad Mage
Member # 7
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written Tuesday, August 15 2006 13:56
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Lay down blocking terrain (terrain with that tiny B in the lower right corner). If there's none of the kind you need, make your own. NPCs can't cross it, but PCs can. This is particularly useful for preventing shopkeepers from escaping their shops. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |