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AuthorTopic: Another question
Apprentice
Member # 4945
Profile #0
Is there any modified boe data file that allows to add more than 20 skill points of str/dex/int?

or any tool for editing spells?

Many thanks ahead.
Posts: 7 | Registered: Wednesday, September 8 2004 07:00
The Establishment
Member # 6
Profile #1
No.

No.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 4945
Profile #2
Evul answers :(

j/k

thks
Posts: 7 | Registered: Wednesday, September 8 2004 07:00
Master
Member # 4614
Profile Homepage #3
Yes, you can get more than 20 of one of these categories. You just have to start your character with 20 of that stat and then make them a race that gets bonuses in that stat automatically. And BAM, more than 20. However, you'll have to use the character editor afterward to bring the other stats up to an acceptable amount, if you don't mind a little cheating. :D

Spells...Some scenarios have special spells, but they are just a jumble of special nodes that make it appear to be a spell; it doesn't pop up on the game's spell list or anything, so the short answer is still no.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Apprentice
Member # 4945
Profile #4
I don't get it , Which race got that stat bonus?
Posts: 7 | Registered: Wednesday, September 8 2004 07:00
Lifecrafter
Member # 54
Profile #5
I believe sliths get 1 or 2 extra points in Strength, and maybe 1 point in Intelligence. Nephilim get 1 extra point in Dexterity. I haven't played any of the Exile games for a while, so this information may not be correct.

(606)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
...b10010b...
Member # 869
Profile Homepage #6
Seletine is correct; Sliths get 2 points of Strength and 1 point of Intelligence on top of what they'd otherwise have.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 4945
Profile #7
Still.. , It's not so fun.. , I mean my primary char had 20 str in the middle of valley of dying things!(first scenario)..
Posts: 7 | Registered: Wednesday, September 8 2004 07:00
BoE Posse
Member # 112
Profile #8
I always have one character with 20 strength when I start.

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Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
...b10010b...
Member # 869
Profile Homepage #9
I used to do that, but I'm not so sure it's absolutely necessary any more. I'd rather start with a point or two in Luck, decent weapon skills and maybe even some priest spells for the fighters, even if it means settling for 15 or so Strength. Fighters get to 250 HP easily enough anyway, so it's unnecessary to have 20 Strength right from the start.

Similarly, I hardly bother with advantages any more, except for Recuperation and maybe Highly Alert for a fighter or two. Most of the others seem like dead weight.

Of course, I'm now in the minority of competent BoE players for still using a 6-PC party, so I don't claim to have the final word on party design.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 4883
Profile #10
If you've got a hex editor (or UGE) and you don't mind opening up the BoE exe, here's some stuff you can mess with:

Byte # (Hex Value): What's there:

24576 (6000): Mage spell ranges, 2 bytes each.
24758 (60B6): Priest spell ranges, 2 bytes each.
475426 (74122): Skill costs in Skill Points, 2 bytes each.
475466 (7414A): Skill costs in cash, 2 bytes each.
475508 (74174): Bonuses applies for Str, Dex and Int, from 1 to 20. 1 byte each.
479956 (752D4): Max skill levels, 2 bytes each.
488740 (77524): Trait exp-needed-for-level-up modifiers. 2 bytes each.

13910 (3656): Name of the font used for dialog and such (originally MaidenWord) I usually change this to "Tahoma".
13921 (3661): Name of the font used for everything else (originally MS Sans Serif)

They should be arranged in the same order that they're listed in the helpfile. I also have the mage/priest spell costs listed, but they're seperate values for the actual MP used and the amount listed in the menu, and I'm not sure which is which, but you can search by 2-byte values according to the costs listed in the helpfiles if you want to find them. Although I should mention that if you do bother to find them, they apparently don't effect monster's usage of them.

Once upon a time I had the bytes that changed the max MP and MP values too, but I don't have it anymore. I never did find any way to stop it from resetting your health to 250 when you gained a level if you went over that though. But I used to be able to let my characters train extra health once they hit level 50. It was fun having a character with 380 HP once. But I don't have those bytes anymore, and there are a whole lot of 150 and 250's in the file to search through.

[ Friday, September 10, 2004 13:42: Message edited by: Aceron A ]
Posts: 3 | Registered: Saturday, August 21 2004 07:00
Agent
Member # 14
Profile #11
Just as a note, SW does not condone hex-editing, so anything that happens to your game is a result is all on you.

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Dragyn Bob

"Abandon all hope, ye who enter here!"-The Divine Comedy
Posts: 1481 | Registered: Thursday, September 27 2001 07:00
Apprentice
Member # 4945
Profile #12
quote:
Originally written by Aceron A:

If you've got a hex editor (or UGE) and you don't mind opening up the BoE exe, here's some stuff you can mess with:

Byte # (Hex Value): What's there:

24576 (6000): Mage spell ranges, 2 bytes each.
24758 (60B6): Priest spell ranges, 2 bytes each.
475426 (74122): Skill costs in Skill Points, 2 bytes each.
475466 (7414A): Skill costs in cash, 2 bytes each.
475508 (74174): Bonuses applies for Str, Dex and Int, from 1 to 20. 1 byte each.
479956 (752D4): Max skill levels, 2 bytes each.
488740 (77524): Trait exp-needed-for-level-up modifiers. 2 bytes each.

13910 (3656): Name of the font used for dialog and such (originally MaidenWord) I usually change this to "Tahoma".
13921 (3661): Name of the font used for everything else (originally MS Sans Serif)

They should be arranged in the same order that they're listed in the helpfile. I also have the mage/priest spell costs listed, but they're seperate values for the actual MP used and the amount listed in the menu, and I'm not sure which is which, but you can search by 2-byte values according to the costs listed in the helpfiles if you want to find them. Although I should mention that if you do bother to find them, they apparently don't effect monster's usage of them.

Once upon a time I had the bytes that changed the max MP and MP values too, but I don't have it anymore. I never did find any way to stop it from resetting your health to 250 when you gained a level if you went over that though. But I used to be able to let my characters train extra health once they hit level 50. It was fun having a character with 380 HP once. But I don't have those bytes anymore, and there are a whole lot of 150 and 250's in the file to search through.

That's what i wanted to hear!

Many thanks!! , Ill try it.
Posts: 7 | Registered: Wednesday, September 8 2004 07:00