Do hit penalties for armor ever make a difference?

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AuthorTopic: Do hit penalties for armor ever make a difference?
Member # 6960
Profile #0
Has anyone ever noticed the hit penalties from armor actually making a difference for a melee/pole fighter? I'm partway through the Great Cave in my game of AV4 (average party level 20), and between Blessed Breastplates, Vambraces, Bracers, and/or Helmets both of my fighters are around -30% or so to hit. Yet they never miss. They are parried/riposted from time to time.

So does this miss chance actually make a difference? Does your overall chance to hit affect your damage or an enemies chance to parry? I'm curious if there is a subtle effect for miss chance going on I wasn't catching...

"The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood." - Otto Von Bismarck
Posts: 11 | Registered: Saturday, March 25 2006 08:00
Raven v. Writing Desk
Member # 261
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They do make a difference. However, if you put a lot of points into strength and the appropriate fighting skills, and use good weapons, it is pretty easy to get your base chance to hit so far above 99% (the max) that you will never notice a difference from those penalties.

Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Member # 2820
Profile #2
For a dedicated fighter, it does not take many points into the appropriate skills in order to max out the hit percentage. You will put far many more points into these skills after this to increase damage, so a mere -30% is like nothing later in the game.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00