Possible conflict w/Exile games and NVMixerTray

AuthorTopic: Possible conflict w/Exile games and NVMixerTray
Apprentice
Member # 14031
Profile #0
I have been a fan of the Exile series since I
started playing the games on my old Compaq PC
several years ago. Well when I built my first
system, I tried the games again, this time from
the CDROMs I bought a few years ago on my last
system.

I began to have serious problems with the games
on my last PC, which was the first I built myself.
Windows would be so corrupted as to become unboot-
able after playing for a while (usually a few
hours), and the main sign this was going to
happen was the loss of all system sounds. So I
uninstalled them from it, and reverted back to
my old Compaq PC, which had working registered
shareware versions of all four games on it. It
used Windows 98SE.

A few weeks ago, I thought I would try the CDROMs
again, this time on my current system, which I
also homebuilt. Crossing my fingers that the
earlier problem wouldn't show up again, I jumped
right into Exile II. The problem sort of went
away. While I didn't get the OS corruption that
happened before, playing for a while knocked out
audio from media players (videos had no sound). I
would have to reboot.

Today while playing I got a weird registry space
low error message twice, once while playing
Exile III, and again after rebooting. I had just
gotten outside from my initial visit to Blackcrag
Fortress, and didn't want to lose any progress I
had made.

Then I remembered something else: NVMixerTray,
a control panel for NVidia's sound drivers that
sits in the system tray, wouldn't load after
videos lost sound, and if NVMixerTray was
clicked on after a fresh reboot, Exile III
would not load. So I disabled NVMixerTray in
MSConfig, and though it may be too soon to tell,
I think the problem has been resolved.

NVMixerTray is an application that is part of
the drivers for all nForce series motherboards,
and when these are installed or upgraded, it puts
itself in the registry to run at startup. It isn't
really needed, and in the case of the Exile games
(and perhaps others from Spiderweb Software),
appears to cause a resource conflict with them.
Posts: 2 | Registered: Monday, February 11 2008 08:00