Work-arounds for te_can_look_at?

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AuthorTopic: Work-arounds for te_can_look_at?
Law Bringer
Member # 4153
Profile Homepage #0
Okay, I know it's been discussed in the Bugs Thread, but te_can_look_at is broken. Horribly so. It's done very interesting things to Embers of Rebellion, where many, many things can be searched when they really shouldn't be, like trees.

So, does anyone know of a way to force "te_can_look_at = 0" to work?

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
? Man, ? Amazing
Member # 5755
Profile #1
PM sent.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Infiltrator
Member # 3040
Profile #2
I believe anything that is a container, a sign, or has a terrain script on it can be searched, regardless of what te_can_look_at is. Do your trees satisfy any of those criteria? If so, that's the trouble.

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5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Law Bringer
Member # 4153
Profile Homepage #3
No, none of the trees are set up like that. But thanks for the PM, Salmon. I'll be trying that.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #4
Uh, given that this is an issue that affects us all, it'd be interesting to know what Salmon suggested.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #5
Okay, fine. If you're going to be so freakin' nosy, here's the pertinent part:

quote:
It really makes me think that something is involved with the Number of the terrain.
...since some of the trees in EoR are inexplicable searchable, while others (which are identical except for the icons) are not.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
? Man, ? Amazing
Member # 5755
Profile #6
quote:
Originally written by Kelandon:

Uh, given that this is an issue that affects us all, it'd be interesting to know what Salmon suggested.
Any other instance than a scenario I was beta-ing, and there wouldn't have been the PM. I sat for hours trying to make things searchable and not searchable, and the only thing I saw that was making a difference was the item number and then number of custom objects. Too much testing for me, so I went outside before my skull exploded. I figgered Ephesos would eventually take the same action. ;)

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00