Hiding Groups
Author | Topic: Hiding Groups |
---|---|
Guardian
Member # 6670
|
written Wednesday, November 1 2006 06:57
Profile
Homepage
Okay, I can find the activate_hidden_group call in the docs, but I can't find any call to hide a group in the first place. Either I'm not looking hard enough, or I shouldn't work on the scenario that late. Probably both. -------------------- Dan Smith: I've tried (in vi) 'g/[a-z]\n[a-z]/s//_/'... but that doesn't cut it. Any ideas? (I take it that it may be a two-pass sort of solution). Larry Wall: In the first pass, install perl. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Off With Their Heads
Member # 4045
|
written Wednesday, November 1 2006 07:23
Profile
Homepage
You use the editor itself. Edit a monster in the editor, and use "Hidden Class" to make something invisible. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
|
written Wednesday, November 1 2006 08:01
Profile
Homepage
... I knew that. (Bangs head against wall.) Thanks. -------------------- IF I EVER BECOME AN EVIL OVERLORD: My force-field generators will be located inside the shield they generate. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |