Hiding Groups

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AuthorTopic: Hiding Groups
Member # 6670
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Okay, I can find the activate_hidden_group call in the docs, but I can't find any call to hide a group in the first place. Either I'm not looking hard enough, or I shouldn't work on the scenario that late.

Probably both.

Dan Smith: I've tried (in vi) 'g/[a-z]\n[a-z]/s//_/'... but that doesn't cut it. Any ideas?
(I take it that it may be a two-pass sort of solution).

Larry Wall: In the first pass, install perl.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
You use the editor itself. Edit a monster in the editor, and use "Hidden Class" to make something invisible.

Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Member # 6670
Profile Homepage #2

I knew that. (Bangs head against wall.)


My force-field generators will be located inside the shield they generate.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00