dialogues [nOOb question]
Author | Topic: dialogues [nOOb question] |
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Apprentice
Member # 4905
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written Friday, August 27 2004 00:34
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Hi all, i'm new to Blades Of Avernum Editor, i've read all instructions telling how-to-do everything, but i still don't know how to make dialogues :( . I know how to make begin talk and nodes, but what to do so that it actualy work on the person i want? Something with personality? PLZ help me, i know that's a noob question but i have no idea of what to do now. Thx for replies. Posts: 1 | Registered: Friday, August 27 2004 07:00 |
Triad Mage
Member # 7
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written Friday, August 27 2004 01:31
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Each character has a behavior script. In one of the memory cells (usually the third), enter the number of the node that that person's dialogue begins at. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Infiltrator
Member # 4637
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written Friday, August 27 2004 01:44
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Go here here and get Erik's guide. Among other things, it offers a tutorial on how to make dialogue. :) [ Friday, August 27, 2004 01:46: Message edited by: Overwhelming ] -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |