Downloading from the Louvre

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AuthorTopic: Downloading from the Louvre
Lifecrafter
Member # 4682
Profile #0
Okay, another silly newbie post from me. I can download the graphics from the Louvre, but I don't know where to put them so that I can get them in the scenario editor. Do I somehow attach it to a creature or object script or what?

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Posts: 834 | Registered: Thursday, July 8 2004 07:00
Off With Their Heads
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You need them to be in your custom graphics file, first of all, which should be a .cmg file. If your scenario's .bas file is called asdfjkl.bas, then your custom graphics file should be called asdfjkl.cmg. Then you need to paste the graphic into the file and have it be...

Oh, for god's sake, just read the docs. Chapter 2.3. You need to define your objects' graphics in a custom objects script.

EDIT: Use ResEdit to make the cmg file. If your custom graphic is creature number 150 and its resource ID is 524, then your custom objects script should contain a bit of code that looks like this.

begindefinecreature 150;
clear;
cr_name = "Lizard Rider";
cr_level = 50;
cr_which_sheet = 524;
cr_ap_bonus = 8;
cr_species = 5;
cr_default_attitude = 3;


[ Monday, August 16, 2004 19:55: Message edited by: Kelandon ]

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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Thanks. I just have trouble finding what I need in the docs. They're confusing.... :(

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Do not underestimate the power of the mechanical pencil.

Join the Dark side. We have cookies.

Played in:
Fiddler on the Roof
Bye Bye Birdie

"Hey, Patrick, feel this random pipe. It's squishy"-Nils
Posts: 834 | Registered: Thursday, July 8 2004 07:00
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Posts: 1415 | Registered: Thursday, March 27 2003 08:00