Dialogue Problem

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: Dialogue Problem
Member # 3905
Profile #0
I thought I had mastered dialogue scripts. Everything worked perfectly when I tried setting up a dialogue with just one person. However as I've started scripting a real scenario I notice a huge problem. For some reason, when talking to character 1, I can see dialogue options for characters 2 and 3 as well...

I've assigned all characters unique personality IDs, but it still doesn't distinguish the different persons. I've tried looking at working scripts, but I can see nothing I'd have overlooked. It's probably just some stupid mistake, but I'm at my wits end. Help, anyone?
Posts: 56 | Registered: Tuesday, January 20 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
Your states are probably the same. When you have a second character in the same town that speaks, don't use the same states that you used for the first character. So, if your first character used states 1-8, the nextstate on the first node of your second character should be 9.

Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Member # 4637
Profile Homepage #2
Surely that's the problem. Make sure each character's states are not repeated in othe character's states.

Visit the Blades of Avernum Center
and the Beta Testing Center

"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Member # 3905
Profile #3
Thanks. Works like a charm now...
Posts: 56 | Registered: Tuesday, January 20 2004 08:00