Dialogue Problem
Author | Topic: Dialogue Problem |
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Warrior
Member # 3905
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written Monday, July 26 2004 09:48
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I thought I had mastered dialogue scripts. Everything worked perfectly when I tried setting up a dialogue with just one person. However as I've started scripting a real scenario I notice a huge problem. For some reason, when talking to character 1, I can see dialogue options for characters 2 and 3 as well... I've assigned all characters unique personality IDs, but it still doesn't distinguish the different persons. I've tried looking at working scripts, but I can see nothing I'd have overlooked. It's probably just some stupid mistake, but I'm at my wits end. Help, anyone? Posts: 56 | Registered: Tuesday, January 20 2004 08:00 |
Off With Their Heads
Member # 4045
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written Monday, July 26 2004 10:12
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Your states are probably the same. When you have a second character in the same town that speaks, don't use the same states that you used for the first character. So, if your first character used states 1-8, the nextstate on the first node of your second character should be 9. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 4637
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written Monday, July 26 2004 10:38
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Surely that's the problem. Make sure each character's states are not repeated in othe character's states. -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |
Warrior
Member # 3905
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written Tuesday, July 27 2004 06:07
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Thanks. Works like a charm now... Posts: 56 | Registered: Tuesday, January 20 2004 08:00 |