Question about thrown objects
Author | Topic: Question about thrown objects |
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Apprentice
Member # 4123
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written Saturday, March 27 2004 00:55
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Is there any way to make them disappear 100% of the time when used. Like say, for instance, I want to make an exploding dart. I don't want anyone to be able to pick it up and use it again. (Edited for a typo.) :P [ Saturday, March 27, 2004 02:44: Message edited by: macman0 ] Posts: 21 | Registered: Saturday, March 20 2004 08:00 |
Law Bringer
Member # 2984
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written Saturday, March 27 2004 09:35
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What is the probability of the missile vanishing anyway, and is it influenced by any skills (in BoA and all the Avernum series)? -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Apprentice
Member # 4123
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written Monday, March 29 2004 12:06
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Well... I suppose if nothing else, I can use some charged item that makes cool explosions and does damage using some scripting. I'm pretty sure that could be done. I'm just not quite sure how yet. Posts: 21 | Registered: Saturday, March 20 2004 08:00 |
Board Administrator
Member # 1
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written Monday, March 29 2004 12:09
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In Mac BoA v1.0, all missiles have a chance of appearing on the floor. There's a 50% of a missile that misses landing. A missile fired by a PC that hits has a 60% chance of appearing on the floor. A missile fired by an NPC that hits has a 10% chance. In all later versions of BoA, only non-magical missiles will appear on the floor. They will only appear in the case of a miss, 50% of the time. -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 4123
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written Monday, March 29 2004 15:28
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Thanks. So as long as I make my objects magic, they should always disappear in future versions... Hmm... Very helpful indeed. :D Posts: 21 | Registered: Saturday, March 20 2004 08:00 |