Scripted Items

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AuthorTopic: Scripted Items
Member # 1451
Profile Homepage #0
i'm thniking of making a scenario with a set of items forming a complete armor/weapon/accessory set. now i ask you who had the luck and bought a MAC: will it be possible to script these items so when equipped simultaneusly they will give the character currently wearing them special, not annotated in the item description bonuses?

I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Triad Mage
Member # 7
Profile Homepage #1
Yes - it's probably easiest to do it with a call in the START_STATE to see if they have all of them equipped and then do stuff/set a flag if they do. Remember to also reset the flag if they take it off.

"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00