Scripted Items

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AuthorTopic: Scripted Items
Warrior
Member # 1451
Profile Homepage #0
i'm thniking of making a scenario with a set of items forming a complete armor/weapon/accessory set. now i ask you who had the luck and bought a MAC: will it be possible to script these items so when equipped simultaneusly they will give the character currently wearing them special, not annotated in the item description bonuses?

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I am pleased to make contact with your entities.
Posts: 123 | Registered: Sunday, July 7 2002 07:00
Triad Mage
Member # 7
Profile Homepage #1
Yes - it's probably easiest to do it with a call in the START_STATE to see if they have all of them equipped and then do stuff/set a flag if they do. Remember to also reset the flag if they take it off.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00