Use of NPCs

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AuthorTopic: Use of NPCs
Member # 4248
Profile #0
How can NPCs be related to scenario plots? Having them just to give some stupid mission and sit in safety themselves isn't really intresting, isn't it? Any ideas of how to use them more creatively are welcome. Also, if someone has some fancy behavior scripts for NPCs in the players side, could you post them here, please?

I have nothing more to do in this world, so I can go & pester the inhabitants of the next one with a pure concscience.
Posts: 617 | Registered: Tuesday, April 13 2004 07:00
Member # 154
Profile #1
Well, what can you think of that you could do with an NPC? You could.. a kidnapping.
..make the plot revolve around the NPC, and make having the NPC essential for completing the scenario (e.g. NPC only has the magic key to unlock a door, or has vital information)

Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Triad Mage
Member # 7
Profile Homepage #2
I'm moving this to the scenario editor forum.

"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Shock Trooper
Member # 3898
Profile #3
You could make the scenario more of a character-interaction scenario than an a combat scenario. For example, think of the politics between the faction leaders in Geneforge, but turn it up a bit, and reduce everything else, and add a few more in. I haven't actually played any BoE scenarios, but from what i hear of it, Election could be comparable.

~Note : The professional newbie's advice should not be taken seriously, or at all.~
Posts: 364 | Registered: Saturday, January 17 2004 08:00
BoE Posse
Member # 112
Profile #4
See my 'Bob' article.

You can do just about anything with an NPC. It's up to you to decide what.

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Posts: 1423 | Registered: Sunday, October 7 2001 07:00