Use of NPCs
Author | Topic: Use of NPCs |
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Infiltrator
Member # 4248
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written Tuesday, April 13 2004 04:44
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How can NPCs be related to scenario plots? Having them just to give some stupid mission and sit in safety themselves isn't really intresting, isn't it? Any ideas of how to use them more creatively are welcome. Also, if someone has some fancy behavior scripts for NPCs in the players side, could you post them here, please? -------------------- I have nothing more to do in this world, so I can go & pester the inhabitants of the next one with a pure concscience. Posts: 617 | Registered: Tuesday, April 13 2004 07:00 |
Infiltrator
Member # 154
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written Tuesday, April 13 2004 04:55
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Well, what can you think of that you could do with an NPC? You could.. ..do a kidnapping. ..make the plot revolve around the NPC, and make having the NPC essential for completing the scenario (e.g. NPC only has the magic key to unlock a door, or has vital information) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Triad Mage
Member # 7
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written Wednesday, April 14 2004 00:32
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I'm moving this to the scenario editor forum. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |