BOA editor scripts (stairs.)
Author | Topic: BOA editor scripts (stairs.) |
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Apprentice
Member # 9152
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written Saturday, June 30 2007 12:04
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Hi. I am trying to design my first scenario and i was wondering of any1 could tell me the script for stairs that move the party to a different location, as if to move onto a different level of the tower (im trying to make a huge tower.) Thanks :D [ Saturday, June 30, 2007 12:13: Message edited by: Neo Viper ] Posts: 3 | Registered: Saturday, June 30 2007 07:00 |
? Man, ? Amazing
Member # 5755
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written Saturday, June 30 2007 12:43
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Check out Kelandon's Pink and Pretty Page, linked at the top of this forum. It contains almost all available resources, including the Westra Cookbook. That document contains almost everything that a beginning scenario designer could imagine. Other than that, I would heartily suggest playing a scenario, and then digging into the scripts that make it run, and figure out what each item is doing, and how that is reflected in gameplay. Edit - Direct link to the Cookbook download site [ Saturday, June 30, 2007 12:45: Message edited by: Jumpin' Sarcasmon ] -------------------- WWtNSD? Synergy - "I don't get it." Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Guardian
Member # 6670
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written Saturday, June 30 2007 14:18
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I was going to point you to the Wikibook, but then I realized that it's not hyperlinked like it used to be. How long has this been the case? Anyway, the call you're looking for is 'move_to_new_town'. It's in the form move_to_new_town(int TOWN_NUMBER, int X-COORDINATE, int Y-COORDINATE). So, for example, say you placed a special rectangle over the stairs, giving it state eleven. Then put the following in that town's script to move the party to a new town:(In this example, you'd be moving the party to (36, 39) in town 5. -------------------- I'm paranoid. On my stationary bike I have a rear-view mirror. - Richard Lewis [ Saturday, June 30, 2007 14:18: Message edited by: Dintiradan ] Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Off With Their Heads
Member # 4045
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written Saturday, June 30 2007 18:03
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quote:Since Xoid — I forget his name on Spidweb — attempted to do a rewrite and gave up about a quarter of the way in. Annoying as heck. I think a revert is in order, but I don't want to do it without carefully looking at it first in order not to screw stuff up. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 9152
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written Sunday, July 1 2007 03:07
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Thanks, how do i put it in the scenario in the town i want? Edit: i found out on my own :D [ Sunday, July 01, 2007 03:11: Message edited by: Neo Viper ] Posts: 3 | Registered: Saturday, June 30 2007 07:00 |
Off With Their Heads
Member # 4045
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written Sunday, July 1 2007 05:33
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In the editor, you place a special rectangle and choose an appropriate number for the town state (say, 10 or 11). Then you open up the town's town script and create a state with the appropriate number and include that call. Look at other scenarios for examples. Shades of Gray, for instance, basically consists of a multi-level town, so you can examine its scripting to see how it does it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
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written Monday, July 2 2007 12:46
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An older version of the Wikibook is up at http://freewebs.com/dintiradan/temp/script-reference.html. Could someone give it a permanent home? -------------------- I used to work at the unemployment office. I hated that job because when they fired me, I still had to show up at work the next day. - Wally Wong Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Agent
Member # 5814
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written Monday, July 2 2007 16:58
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Just revert the Wiki page. And if there are any problems, revert to another version. -------------------- It's only an eye, my lord. Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |