Targeting a custom ability
Author | Topic: Targeting a custom ability |
---|---|
Apprentice
Member # 5636
|
written Wednesday, April 26 2006 13:04
Profile
I was wondering if anybody knew a way of having the player select a target from a custom ability script. Is there a call or something that lets you manually choose a target, kind of like when you target a spell? Posts: 1 | Registered: Sunday, March 27 2005 08:00 |
Agent
Member # 2820
|
written Wednesday, April 26 2006 14:30
Profile
I am not completey clear on this, but I do not think that custom abilities can take targets. However, you can make a custom item that has targets and link it to a scenario script state. Use who_is_custom_item_target() to get the ID of the targetted creature. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Off With Their Heads
Member # 4045
|
written Wednesday, April 26 2006 19:57
Profile
Homepage
Garrison's right. We've asked Jeff for such a call, but it has not been granted yet. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
|
written Saturday, April 29 2006 09:31
Profile
Homepage
Just a thought: the convention of making TALKING_STATE link to a dialog node is just that, a convention. You could give all the enemies a special version of basicnpc that does whatever special thing you want to do in TALKING_STATE. I haven't tested this, though, it's just a thought. -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will not rely entirely upon "totally reliable" spells that can be neutralized by relatively inconspicuous talismans. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Infiltrator
Member # 3040
|
written Saturday, April 29 2006 11:39
Profile
quote:Conversely, dialog mode doesn't actually have to involve talking to an NPC. You can use it for more complicated special abilities, such as maybe special spell selection. I think Bahss used this for item identification, though in the form of an NPC, probably to work around the limitations of both item identification and the "This conversation is over" message. -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |