BASICS of scripting
Author | Topic: BASICS of scripting |
---|---|
Apprentice
Member # 5608
|
written Tuesday, March 22 2005 15:10
Profile
Homepage
I've lightly read the documents that came with the BoA editor, and some of the FAQs and articles written by the BoA community. Is there a document or walkthrough that I could view? I don't understand how the game loads the script into my scenario. Are the special commands or strings? I need to know how to structure a script, when/how to use calls, how to use special encounters, memory cells, etc. The basics. If anyone knows and/or can assist me it would be appreciated! (i.e. give me a page number I missed in the Docs, a scenario script to look at, or a webpage) Just did. Hm... I dislike Notepad. On the upside, it looks like I can stop trying. [ Thursday, March 24, 2005 16:36: Message edited by: Tohubohu ] -------------------- I am the snake that bites his own tail. Posts: 5 | Registered: Saturday, March 19 2005 08:00 |
Off With Their Heads
Member # 4045
|
written Tuesday, March 22 2005 15:20
Profile
Homepage
It sounds like you should take a look at the pre-packaged scenarios, like Valley of the Dying Things. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |