BASICS of scripting

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AuthorTopic: BASICS of scripting
Apprentice
Member # 5608
Profile Homepage #0
I've lightly read the documents that came with the BoA editor, and some of the FAQs and articles written by the BoA community. Is there a document or walkthrough that I could view? I don't understand how the game loads the script into my scenario. Are the special commands or strings? I need to know how to structure a script, when/how to use calls, how to use special encounters, memory cells, etc.

The basics.

If anyone knows and/or can assist me it would be appreciated!
(i.e. give me a page number I missed in the Docs, a scenario script to look at, or a webpage)

Just did. Hm... I dislike Notepad.
On the upside, it looks like I can stop trying.

[ Thursday, March 24, 2005 16:36: Message edited by: Tohubohu ]

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I am the snake that bites his own tail.
Posts: 5 | Registered: Saturday, March 19 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
It sounds like you should take a look at the pre-packaged scenarios, like Valley of the Dying Things.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00