Endurance in Avernums
Author | Topic: Endurance in Avernums |
---|---|
Apprentice
Member # 3405
|
written Thursday, August 28 2003 18:21
Profile
I noticed, while playing Avernum 3 the other day, that Endurance appears to have it's effect on HP when a PC levels, increasing the amount of HP gained upon leveling, rather than acting as a multiplier with level for bonus HP. Is this function of Endurance consistant across all the Avernum games, including BoA? If so, it certainly encourages front-loading one's Endurance Posts: 3 | Registered: Thursday, August 28 2003 07:00 |
Agent
Member # 2820
|
written Thursday, August 28 2003 19:18
Profile
I am not totally sure about what you are saying or asking. Having 8 endurance at level 10 will give you the same amount of health as would getting 8 endurance in the very beginning and progressing to level 10 without spending any more points in endurance. The amount of extra health you get per level of endurance increases at roughly 1 HP point every 2 levels, but remember that this affects all your endurance points. Grrr... This post is a bit confusing. Maybe a comparison would work better. Let's say you gain 1 health every level for every point of endurance you have, and the base health is 0. If you have 8 points of endurance at the start and level up to level 8, you will get 64 health in the end. But if you start with 1 endurance and keep adding a point per level until you are level 8, you'd end up with 1+2+3+4+5+6+7+8=36 health. But in the Avernum system you'd have the same amount regardless of of when you spend the points of endurance in the end. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Apprentice
Member # 3405
|
written Thursday, August 28 2003 22:19
Profile
Actually, your post was quite clear. Much more so than you found mine, apparently. My experience in Avernum 3 was actually quite the opposite of what you describe. Adding more Endurance late in the game did not give me more HP, as I would expect it to if it worked as you describe. I'll double check, though. Posts: 3 | Registered: Thursday, August 28 2003 07:00 |
Triad Mage
Member # 7
|
written Friday, August 29 2003 02:30
Profile
Homepage
Whenever you add a level of endurance, you gain (level/2) HP. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Law Bringer
Member # 335
|
written Sunday, August 31 2003 12:42
Profile
Homepage
That's what I've experienced in all the Avernum games. There is no advantage to gaining a skill earlier as opposed to later, since all the numbers are completely recalculated whenever any variable changes. —Alorael, who likes that. Having to waste beginning skill points on strength for magic users in the Exile games was a bit irksome, especially since it reduced starting spell points because of lower casting skills. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |