cutscene door appearance
Author | Topic: cutscene door appearance |
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Warrior
Member # 4778
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written Saturday, September 25 2004 22:28
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I wanted to have a short cutscene in my scenario. A person appears and opens the way for the party. So, there is a wall in loc(16,9) and I wanted a door to appear. It works fine, but after the cutscene the party can't use the door. The door behaves like a wall. This is my piece of script: beginstate 15; if(get_flag(5,4) == 0) { activate_hidden_group(4); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(9,"... was a wise choice."); force_instant_terrain_redraw(); pause(25); text_bubble_on_char(9,""); text_bubble_on_char(9,"This is the way."); set_terrain(16,9,48); force_instant_terrain_redraw(); pause(25); erase_char(9); force_instant_terrain_redraw(); set_flag(5,4,1); } break; -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |
...b10010b...
Member # 869
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written Saturday, September 25 2004 22:34
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You need to put a door script on the space that's going to contain the door. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Warrior
Member # 4778
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written Saturday, September 25 2004 22:50
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That seems logical. Thx. I didn't know that I can put door scripts on any terrain. -------------------- www.bigblue.de.gg BoA graphics and more Posts: 188 | Registered: Monday, July 26 2004 07:00 |