Dialog help needed
Author | Topic: Dialog help needed |
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Agent
Member # 1104
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written Wednesday, June 16 2004 15:19
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Okay, so I was making a very basic scenario and I wanted to make a very basic dialog conversation. After some trial and error with coding the script, I got the it to work but when I load the town, it gives me this error: Dialog script error: Improper block definer in line 29. Yet the conversation runs normally and everything seems to be working fine...here's my town dialog text: Here's my town script: The NPC has it's 3rd memory cell set to 1, all other attributes are set to 0 and it's script is pointing to the unchanged basicnpc. How might I go about removing this error? Thanks, Reality Corp. -------------------- Austrian Alex Posts: 1307 | Registered: Tuesday, May 7 2002 07:00 |
Off With Their Heads
Member # 4045
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written Wednesday, June 16 2004 16:28
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I have no idea what that error is or what it means, but I can think of some things that could be wrong. Try this: Numbering on text starts over at each node, so each one will have a text1. No break call necessary at any point. Not sure that a condition definition is necessary for each of these, but Jeff uses them for every node, so you might as well, too. [ Wednesday, June 16, 2004 16:29: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Agent
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written Wednesday, June 16 2004 16:45
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Well, it worked! And the problem was the break after all...the text numbering really didn't have an effect on it. Thanks Kel! Edit: 999 [ Wednesday, June 16, 2004 16:47: Message edited by: RC ] -------------------- Austrian Alex Posts: 1307 | Registered: Tuesday, May 7 2002 07:00 |