NPC characteristics...
Author | Topic: NPC characteristics... |
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Apprentice
Member # 4168
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written Wednesday, May 12 2004 18:30
Profile
When designing custom creatures, how do you know which cr_stat_adjust to use? From the editor docs I've determined that stats 11 and 12 are for mage and priest spells respectively, but what about 0 - 10 ? Maybe I haven't read the docs or appendices (or cookbook) thoroughly enough, but I can't find any more info on the subject... :confused: -------------------- Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range. Posts: 24 | Registered: Sunday, March 28 2004 08:00 |
Shock Trooper
Member # 4180
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written Wednesday, May 12 2004 18:36
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Look at the Character Skills chapter in the Appendices. :) -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |
Apprentice
Member # 4168
|
written Wednesday, May 12 2004 18:40
Profile
Doooh... I looked right over it. So many topics - it's hard to pinpoint the one that's relative to what you're trying to do sometimes. Thanks!! :) -------------------- Guyute was the ugly pig who walked on me and danced a jig that he had learned when he was six - then stopped and did some other tricks. Like pulling weapons from his coat and holding them against my throat. He lectured me in language strange - then scampered quickly out of range. Posts: 24 | Registered: Sunday, March 28 2004 08:00 |