Mad Ambition problem

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AuthorTopic: Mad Ambition problem
Apprentice
Member # 6224
Profile #0
At the end of Mad Ambition when you go to talk to Dervish Keith I keep getting an error that says

unhandled exception:c0000005
at address: 0040ae5a

I have no idea what this means so any help would be greatly appreciated. Thank you in advance.
Posts: 5 | Registered: Monday, August 15 2005 07:00
...b10010b...
Member # 869
Profile Homepage #1
If you haven't done so already, download the latest version of the scenario from here:

http://tm.desperance.net/MadAmbition.html

Not sure if this will help, since I haven't heard anyone report that particular error at that particular place before, but it's worth a try. If that doesn't fix the problem, reply and we'll have a go at tracking down what exactly is wrong.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6224
Profile #2
Nope thats the version I have.
Posts: 5 | Registered: Monday, August 15 2005 07:00
Apprentice
Member # 6224
Profile #3
Oh and I forgot to mention it happens right when I click the OK on Keith's dialog box.
Posts: 5 | Registered: Monday, August 15 2005 07:00
...b10010b...
Member # 869
Profile Homepage #4
Hmm. Looking at the script, I'm guessing that for whatever reason your copy of BoA is violently objecting to the force_view_center(47,47) call. Open up t2Exit.txt in the scenario folder, look for both lines in the script that read

force_view_center(47,47);

and delete them. Alternatively, try changing them to force_view_center(30,30); or another black space within the town boundaries.

[ Monday, August 15, 2005 15:29: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6224
Profile #5
Hmm, neither deleting or chnaging that seemed to work.

[ Monday, August 15, 2005 16:09: Message edited by: ryanmulligan ]
Posts: 5 | Registered: Monday, August 15 2005 07:00
...b10010b...
Member # 869
Profile Homepage #6
I've spoken to the scenario designer. He has no idea what's going on and nobody else has reported a similar problem. All I can suggest is that you make sure that no other applications are running at the same time as BoA, to reduce the possibility of memory issues.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 6224
Profile #7
Ahh well thanks for all your help.
Posts: 5 | Registered: Monday, August 15 2005 07:00
Triad Mage
Member # 7
Profile Homepage #8
Do you have the latest version of BoA?

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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Posts: 9436 | Registered: Wednesday, September 19 2001 07:00