How and how long?

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AuthorTopic: How and how long?
Apprentice
Member # 5672
Profile #0
Just being curious...

What language/development system is Jeff using to develop his games?

Also, on average, how long does it take him to develop the game? And what he spends most time on
(ex. graphics, dialogues)?

Thx
Posts: 48 | Registered: Tuesday, April 5 2005 07:00
...b10010b...
Member # 869
Profile Homepage #1
1) C++.

2) A year or so.

3) Graphics are outsourced to a freelance artist. Engine design, town design and dialogue all take up a lot of time.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Nuke and Pave
Member # 24
Profile Homepage #2
The time distribution probably depends on the game. If Jeff is writing a new engine, like he did for Avernum 4, that part takes the most time. If he is using existing engine, the time consuming part would be town design. (Planning out the story apparently takes almost no time, because Jeff's post about taking a couple days to plan out Avernum 5 plot implied that he normally doesn't take even that much time to do it.)

Graphics are now done by Jeff and his wife with a modelling program, rather than by professional artists.

[ Wednesday, December 13, 2006 13:14: Message edited by: Zeviz ]

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Electric Sheep One
Member # 3431
Profile #3
I'm sure Jeff thinks about his plots, just normally not in much detail before doing anything else. Up to a point at least I'd be the same way. You need to have some idea where you're going, but if you plan it out too much in advance, then filling in all the gritty details afterwards will be too boring. Whereas if you leave a lot of the fleshing out for the actual writing stages, you'll be motivated through them by the thrill of discovering what you're doing.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00