Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#Topicsort ascendingTopic StarterPostsLast post
850Tired, poor, huddled, etc.Jumpin Salmon2March 08, 2006 23:46
700Tips for a newbie?Commodore Redmark5May 13, 2005 03:56
310TipsEvil Arch-Archer-Mage Dan12July 06, 2004 17:27
287TIP: Static user input (a hack, but it works)mrb2June 27, 2004 07:48
156TimersMorgan3April 28, 2004 12:45
20Time for a Script DB?Silent Motion7March 30, 2004 12:08
160thrown missile special abilities?spyderbytes3April 28, 2004 20:39
772Thralni and the orbThralni29September 14, 2005 16:10
267This error message:Pass4June 23, 2004 12:05
407Think you can make towns?Archmagus Micael11July 29, 2004 20:25
180Things that workKelandon20July 22, 2004 11:57
697Thing to help with spellcheckingKhoth4May 08, 2005 16:56
679thief script completeOld MikeS3April 22, 2005 04:36
301The Yuji Horii Rulecoreyh1June 29, 2004 18:42
960The time has come!Niemand6February 16, 2007 13:00
928The Ties that Bond...Amyth7October 16, 2006 09:53
957The starting town?Enraged Slith5January 23, 2007 07:55
260The Random Number NodeBard of the Soul6June 22, 2004 15:47
599The power of greedPoit13January 21, 2005 22:18
783The ins and outs of TeleportationPoit22October 14, 2005 14:25
949The Future of Blades of AvernumSpidweb117February 07, 2008 10:50
350The everyone-dies endingCrunchy Frog10July 14, 2004 15:16
330The Annoying OutdoorsDahak3July 08, 2004 20:21
144te_can_look_at strangenessspyderbytes3April 22, 2004 14:41
716te_anim_steps problemCaptain Obvious5June 05, 2005 10:04

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