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Blades of Avernum Editor
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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.
Pages
# Topic Topic Starter Posts Last post
110 BoA Editor Cookbook -- what do you want? Erik Westra 9 April 23, 2004 14:08
109 Item List? magpie 4 April 15, 2004 09:08
108 Article - Designing Quality Towns Drakefyre 17 April 18, 2004 13:38
107 Use of NPCs Frozen Feet 5 April 14, 2004 00:51
106 make npc visible after death? philstrek 5 April 15, 2004 21:18
105 Article - Good Bad Guys The Creator 11 April 14, 2004 14:18
104 doomguards Agent redemption 8 April 13, 2004 18:55
103 containers: bug or intended? spyderbytes 3 April 13, 2004 13:39
102 Bug! Morgan 2 April 13, 2004 12:06
101 Article - The Responsive World Drakefyre 3 April 13, 2004 14:13
100 Moving Parties in Creature Scripts The Immortal 3 April 12, 2004 19:55
99 Resource - Custom Creature Template Drakefyre 2 April 13, 2004 02:22
98 1 Character Party with 4 People In Octavo 27 April 16, 2004 11:55
97 Making a Resources Page on the Avernum Site Spidweb 6 April 13, 2004 14:33
96 Complaints on the troublesome call names... Eldiran 3 April 12, 2004 13:57
95 General Editor Question Angry Ogre 6 April 13, 2004 02:55
94 New Scripts Archive The Immortal 2 April 20, 2004 14:29
93 hidden groups spyderbytes 6 April 12, 2004 12:57
92 Machrone Daravon 8 April 14, 2004 11:45
91 Article - Bob The Creator 15 April 12, 2004 14:05
90 creature memory cells? spyderbytes 6 April 12, 2004 12:38
89 bug fix for trap.txt spyderbytes 1 April 11, 2004 01:16
88 Typo in Docs: set_attitude The Immortal 6 April 12, 2004 12:54
87 move_to_new_town limitation Isaac 8 January 07, 2005 21:42
86 print_big_str_color doesn't exist Isaac 2 April 11, 2004 14:54
Pages