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Blades of Avernum Editor
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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.
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# Topic Topic Starter Posts Last post
570 Speaking in the Editor The Yeoman Cheesemonger 4 November 30, 2004 17:06
670 I Hear Noises . . . The Yeoman Cheesemonger 11 April 21, 2005 12:27
171 uh-oh, I got an idea... Therakul 34 May 23, 2004 06:33
760 Who bothers to set crime levels? The_Nazgul 2 August 26, 2005 12:19
887 left parenthesis? Thralni 13 June 18, 2006 09:03
897 Calls for reputation Thralni 5 July 09, 2006 22:15
992 Scenario start_state problems Thralni 10 May 18, 2007 23:21
852 My humble script database Thralni 3 March 11, 2006 15:27
895 what_day_of_scenario() Thralni 6 July 06, 2006 08:45
951 How about new BoA scenarios? Thralni 41 December 15, 2006 09:02
907 current_out_section() Thralni 8 August 20, 2006 19:52
820 Alint: checking files Thralni 9 January 04, 2006 06:50
845 beam projectors/lasers Thralni 6 February 26, 2006 13:43
844 Calls and variables - 1 Thralni 21 March 01, 2006 06:20
924 Item_on_spot Thralni 8 October 01, 2006 13:54
833 run_town_script(); Thralni 22 January 19, 2006 00:12
842 Asking for an artist Thralni 1 February 22, 2006 03:35
824 terrain script problem Thralni 16 January 12, 2006 07:12
823 variables and SDF's Thralni 22 January 05, 2006 00:58
819 Cutscene clumsiness and other problems Thralni 20 January 02, 2006 13:47
843 Dialogue Thralni 3 February 23, 2006 08:40
812 char_has_item? Thralni 18 December 29, 2005 23:43
809 scripting, scripting... Thralni 19 December 26, 2005 02:32
808 And yet again a graphics problem Thralni 8 December 24, 2005 00:18
807 variables Thralni 10 December 23, 2005 11:06
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