Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic Startersort descendingPostsLast post
570Speaking in the EditorThe Yeoman Cheesemonger4November 30, 2004 17:06
670I Hear Noises . . .The Yeoman Cheesemonger11April 21, 2005 12:27
171uh-oh, I got an idea...Therakul34May 23, 2004 06:33
760Who bothers to set crime levels?The_Nazgul2August 26, 2005 12:19
887left parenthesis?Thralni13June 18, 2006 09:03
897Calls for reputationThralni5July 09, 2006 22:15
992Scenario start_state problemsThralni10May 18, 2007 23:21
852My humble script databaseThralni3March 11, 2006 15:27
895what_day_of_scenario()Thralni6July 06, 2006 08:45
951How about new BoA scenarios?Thralni41December 15, 2006 09:02
907current_out_section()Thralni8August 20, 2006 19:52
820Alint: checking filesThralni9January 04, 2006 06:50
845beam projectors/lasersThralni6February 26, 2006 13:43
844Calls and variables - 1Thralni21March 01, 2006 06:20
924Item_on_spotThralni8October 01, 2006 13:54
833run_town_script();Thralni22January 19, 2006 00:12
842Asking for an artistThralni1February 22, 2006 03:35
824terrain script problemThralni16January 12, 2006 07:12
823variables and SDF'sThralni22January 05, 2006 00:58
819Cutscene clumsiness and other problemsThralni20January 02, 2006 13:47
843DialogueThralni3February 23, 2006 08:40
812char_has_item?Thralni18December 29, 2005 23:43
809scripting, scripting...Thralni19December 26, 2005 02:32
808And yet again a graphics problemThralni8December 24, 2005 00:18
807variablesThralni10December 23, 2005 11:06

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