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Blades of Avernum Editor
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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.
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# Topic Topic Starter Posts Last post
311 Calls that we wish existed (part two) Kelandon 14 July 06, 2004 09:47
319 2 More Questions For Nathan Ashby 6 July 06, 2004 01:20
315 Lockable Objects Shyguy 8 July 05, 2004 18:36
181 A game programmer's point of view najdorf 43 July 05, 2004 15:11
57 Town Entrance Sir David 8 July 05, 2004 03:31
313 A plea to your creative sparks Fingers 19 July 05, 2004 00:26
320 Slopes UA 4 July 04, 2004 12:43
318 Editing Items The Red Shaper 2 July 03, 2004 07:52
316 Graphics Problem Eric-Ihrno 6 July 03, 2004 07:14
317 Various observations relating to debug mode UA 1 July 03, 2004 02:33
296 debug mode still doesn't work (for me) mrb 13 July 03, 2004 02:21
307 Scripting requests. UA 3 July 03, 2004 00:29
309 Stuck in town!!! Archmagus Micael 8 July 02, 2004 16:04
314 New main application out. (line numbers fix) Spidweb 1 July 02, 2004 15:07
217 Scenarios currently being worked on Drakon Master 65 July 02, 2004 10:52
308 Docs locator please! flaredragon 3 July 02, 2004 07:45
292 Ideas for security mechanisms. Captain Uglyhead 15 July 02, 2004 05:55
251 Betatesters wanted for BetterEditor Khoth 29 July 01, 2004 23:35
299 Outdoor Special Encounter Abu Dhabi 11 July 01, 2004 16:54
278 A thought about the line number "bug". Spidweb 32 July 01, 2004 10:31
303 BoA Tweaks UA 6 July 01, 2004 08:12
302 Subordinate - Please check The Immortal 3 June 30, 2004 14:08
300 Help with a monster script...? Eldiran 3 June 30, 2004 13:02
305 A reason some things dont load... Yellow Sub 1 June 30, 2004 11:31
304 moving a pc rain 3 June 30, 2004 10:54
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