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Blades of Avernum Editor
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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.
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# Topic Topic Starter Posts Last post
49 Terrain beam hit type Newtfeet 1 April 01, 2004 15:11
12 Floor posion/disease special property Newtfeet 9 March 22, 2004 15:35
7 Floor Types Newtfeet 12 March 22, 2004 15:32
6 Messages & Script Variables Newtfeet 5 March 20, 2004 12:57
47 BoA Script Editor 1.0a2 Newtfeet 20 April 04, 2004 19:09
63 Healers? Namothil 5 April 07, 2004 14:32
181 A game programmer's point of view najdorf 43 July 05, 2004 15:11
272 Debug Mode? mrb 3 June 23, 2004 23:44
271 Player input? mrb 6 June 24, 2004 21:29
234 corescendata2.txt edits mrb 2 June 16, 2004 02:43
270 strings and integers? concat operator? mrb 2 June 23, 2004 23:18
249 Map editing mrb 5 June 18, 2004 15:00
250 Avernumscript mrb 4 June 18, 2004 12:14
296 debug mode still doesn't work (for me) mrb 13 July 03, 2004 02:21
297 print_big_str_color() not working? mrb 6 June 29, 2004 12:57
264 complete set of terrain graphics? mrb 3 June 23, 2004 21:27
266 badly needed: x, y coords! mrb 3 June 23, 2004 15:38
298 Request for additional functions/variables mrb 1 June 28, 2004 21:25
248 Win32 game graphics formats mrb 2 June 17, 2004 13:35
287 TIP: Static user input (a hack, but it works) mrb 2 June 27, 2004 07:48
253 Win32 MSVC project files? mrb 13 June 23, 2004 13:00
265 Journal/Notes? mrb 10 June 25, 2004 15:44
102 Bug! Morgan 2 April 13, 2004 12:06
128 Cross-Town Cutscenes Morgan 14 April 19, 2004 17:21
1 Blades of Avernum Editor Morgan 6 March 19, 2004 09:28
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