Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic Startersort ascendingPostsLast post
49Terrain beam hit typeNewtfeet1April 01, 2004 15:11
12Floor posion/disease special propertyNewtfeet9March 22, 2004 15:35
7Floor TypesNewtfeet12March 22, 2004 15:32
6Messages & Script VariablesNewtfeet5March 20, 2004 12:57
47BoA Script Editor 1.0a2Newtfeet20April 04, 2004 19:09
63Healers?Namothil5April 07, 2004 14:32
181A game programmer's point of viewnajdorf43July 05, 2004 15:11
272Debug Mode?mrb3June 23, 2004 23:44
271Player input?mrb6June 24, 2004 21:29
234corescendata2.txt editsmrb2June 16, 2004 02:43
270strings and integers? concat operator?mrb2June 23, 2004 23:18
249Map editingmrb5June 18, 2004 15:00
250Avernumscriptmrb4June 18, 2004 12:14
296debug mode still doesn't work (for me)mrb13July 03, 2004 02:21
297print_big_str_color() not working?mrb6June 29, 2004 12:57
264complete set of terrain graphics?mrb3June 23, 2004 21:27
266badly needed: x, y coords!mrb3June 23, 2004 15:38
298Request for additional functions/variablesmrb1June 28, 2004 21:25
248Win32 game graphics formatsmrb2June 17, 2004 13:35
287TIP: Static user input (a hack, but it works)mrb2June 27, 2004 07:48
253Win32 MSVC project files?mrb13June 23, 2004 13:00
265Journal/Notes?mrb10June 25, 2004 15:44
102Bug!Morgan2April 13, 2004 12:06
128Cross-Town CutscenesMorgan14April 19, 2004 17:21
1Blades of Avernum EditorMorgan6March 19, 2004 09:28

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