Checking for registration in my editor..

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AuthorTopic: Checking for registration in my editor..
Apprentice
Member # 5631
Profile #0
Is there any way I can check for Avernum/Avernum 2/Avernum 3 being registered with my trainers? I don't want to give people more features then the built-in character editor has since it's part of the reason to register..
Posts: 32 | Registered: Saturday, March 26 2005 08:00
Infiltrator
Member # 3040
Profile #1
There probably is, but discussing it would likely be just as prohibited as discussing how to go about making a trainer.

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5.0.1.0.0.0.0.1.0...
Posts: 508 | Registered: Thursday, May 29 2003 07:00
Law Bringer
Member # 2984
Profile Homepage #2
The problem, presumably, is that if you knew the exact differences between a registered and an unregistered version, it would be possible to convert the latter to the former, which is a no-no.

It's true that there are many programs that do this already, but it's also true that their making - or even methods that might facilitate their making - shouldn't be discussed here.

Which is kind of ironic, since what you're actually trying to do is *prevent* people from gaining registration benefits with your tool. But I guess that's the way it is...

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Apprentice
Member # 5631
Profile #3
I'm thinking about just checking the "Registered!" or "Shareware version" string on the title screen. If that doesn't work, I'm not going to touch anything else.
Posts: 32 | Registered: Saturday, March 26 2005 08:00