I want my other two characters back!
Author | Topic: I want my other two characters back! |
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Apprentice
Member # 7068
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written Tuesday, April 25 2006 23:35
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Just switched from Exile to Avernum and am horrified that we're now limited to 4-character parties... I'm getting splattered! Gimme beack Feodoric and Michael... how DO you people manage to get through the game with just 4 people and the same numbered monster packs as before? Posts: 6 | Registered: Tuesday, April 25 2006 07:00 |
Infiltrator
Member # 3441
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written Tuesday, April 25 2006 23:56
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You can do much more damage in Avernum. -------------------- "As our circle of knowledge expands, so does the circumference of darkness surrounding it." --Albert Einstein -------------------- Posts: 536 | Registered: Sunday, September 7 2003 07:00 |
Shock Trooper
Member # 6821
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written Tuesday, April 25 2006 23:58
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quote:The XP system is different? The combat system is less complicated? It's possible to finish the game as a singleton? Monsters are now restricted to only one combat square? I wouldn't know... I played Exile after Avernum, and I thought Blades of Avernum to be a lot easier than Blades of Exile... EDIT : Ah, okay. Thanks, WKS. [ Wednesday, April 26, 2006 00:01: Message edited by: The Lurker ] Posts: 363 | Registered: Wednesday, February 22 2006 08:00 |
Infiltrator
Member # 3441
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written Wednesday, April 26 2006 00:53
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I'm not sure how the one combat square thing makes it easier or harder. -------------------- "As our circle of knowledge expands, so does the circumference of darkness surrounding it." --Albert Einstein -------------------- Posts: 536 | Registered: Sunday, September 7 2003 07:00 |
Law Bringer
Member # 6785
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written Wednesday, April 26 2006 03:00
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You have to approach combat differently. There is no more running up to engage monsters unless they are close enough to hit in the same round. Let the monsters waste actions coming after you. Missle weapons work better than in Exile. Spellcasters are more powerful initially even wihout area effects. In Avernum 1 it's possible to start with lightning spray by customizing a natural mage with a high enough mage spell level. Just keep checking the spells known list. It takes awhile to get use to the differences between Avernum system and Exile. After a few hours and different encounters you will develope your own style. Since monsters in dungeons aren't replaced, just go in kill a few and leave. The treasure sits on the floor waiting to be picked up later. All you have to watch for are random encounters in the wilderness and you can avoid them or race to town to recharge. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Law Bringer
Member # 4153
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written Wednesday, April 26 2006 06:38
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Personally, I never had a problem with only having four people. In fact, the one time I tried Exile, I was flabbergasted as to why I'd need two extra people. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Lifecrafter
Member # 6403
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written Wednesday, April 26 2006 06:49
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Well, I had fun with pummeling stuff to bloody pulps with 4 magi and 2 priest/fighters. Avernum seems to be too specialized. -------------------- ??? ?????? ???? ????? Posts: 883 | Registered: Wednesday, October 19 2005 07:00 |
Guardian
Member # 6670
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written Wednesday, April 26 2006 07:23
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By RMEC: quote:It caters to min/maxers like me. Before entering Thalni's beta, I spent about an hour in Kel's HLPM, creating a party min/maxed towards the hidden skills. -------------------- (Distinct mowing sound.) Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Agent
Member # 2820
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written Wednesday, April 26 2006 09:38
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Who needs 6 PCs in the Avernum games? Each one can deal and take a huge amount of punishment. Since when could you assassinate for 300 in Exile? A 250 hp cap for your PCs? Ridiculous! I agree that the characters have to be much more specialized, but it should not be a problem becuase people can still find enough skill points to pull off singletons or duos. But really, the source of passion for this argument is in that I absolutely love killing monsters in one hit in Avernum. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Warrior
Member # 6875
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written Wednesday, April 26 2006 20:38
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Personally, I prefer having the extra to PCs, it gives me a wider variety of characters and makes the game more fun for me. -------------------- Your mom's face! XD Posts: 77 | Registered: Wednesday, March 8 2006 08:00 |
BANNED
Member # 6432
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written Thursday, April 27 2006 14:04
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quote:You think 4 people is tough try one. :D -------------------- I hate you all Posts: 165 | Registered: Friday, October 28 2005 07:00 |
Infiltrator
Member # 3220
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written Thursday, April 27 2006 14:11
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On the contrary, I found that when I went back and replayed E3 after playing A2, those two extra characters rather annoyed me. You don't really need a fighter, a fighter/trap disarmer, a fighter/archer/lockpicker, a mage, a priest, and a mage/priest after all. (That's the way I always divided up the duties in Exile games, anyway.) Posts: 437 | Registered: Sunday, July 13 2003 07:00 |
Agent
Member # 2820
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written Thursday, April 27 2006 15:58
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More people in your party never hurt as long as you can keep up with keeping them all alive. My only irritation with full parties in Exile was that the experience is not distributed evenly, so that the first three characters are twice as powerful as the last three. Then they contribute much less to battles and die more often as well. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Nuke and Pave
Member # 24
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written Thursday, April 27 2006 16:17
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Managing the experience in Exile games is just another element of strategy, especially trying to make sure the priest doesn't fall too far behind. However, I am glad that I don't have to worry about this in Avernum. The only drawback of Avernum system is that there is no way to compensate for difference in XP penalties between characters. (In Exile, I could just let my Slith get more killing blows than my human.) quote:What's "min/maxing" in this context? -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
...b10010b...
Member # 869
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written Thursday, April 27 2006 17:02
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quote:Character optimisation, essentially. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 7101
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written Wednesday, May 10 2006 01:16
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I've never played any of the Exile games, but I couldn't imagine playing with 6 characters. I always play Avernum with 1 character, I've never played with more. I'd just find it too much of a hassle to be managing 6 characters (in combat, though not in the rest of the game). It's the same reason I never bothered to finish Ultima 5, because you couldn't set NPCs to AI, and the game was too hard with one character. I always set creations to AI in Geneforge as well, regardless of how much Intelligence I've given them. Posts: 8 | Registered: Friday, May 5 2006 07:00 |
BANNED
Member # 5663
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written Wednesday, May 10 2006 10:21
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Avernum is a bit easier and you don't really need 6 characters, you don't even need two if you're good. Exile is more for people who want a challenge, and the graphics were charming in their own way. -------------------- I'm drunk as think as you not am I. Posts: 64 | Registered: Sunday, April 3 2005 08:00 |
Law Bringer
Member # 6785
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written Wednesday, May 10 2006 17:30
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The two extra characters in Exile are useful because of how the game engine deals with treasure that falls on the floor after killing a monster. In Avernum, unless it's a wilderness encounter from A1-3, the treasure remains to be picked up later. In Exile the treasure is always gone when you leave the area. The extra characters allow you to pick up more loot so you can finish off a dungeon and never need to come back. OR you can keep redoing a dungeon for the monster treasure and experience, but that becomes boring. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Shock Trooper
Member # 6908
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written Tuesday, May 16 2006 02:59
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I think, I should vote for 6 characters in a gang. I always wondered how Duke Nukem manages with all those monsters. A bigger gang opportunities are... well... more realistic to me. May be RPG is not for me? Should I switch to RTS and guide armies? :) -------------------- 9 masks sing in a choir: Gnome Dwarf Slith Giant Troll Troglo Human Nephil Vahnatai "If the mask under mask to SE of mask to the left of mask and to the right of me is the mask below the mask to the right of mask to the right of mask below me is the same, then who am I?" radix: +2 nicothodes: +1 salmon:+1 Posts: 203 | Registered: Tuesday, March 14 2006 08:00 |