Are there any plans for multiplayer games?
Author | Topic: Are there any plans for multiplayer games? |
---|---|
Apprentice
Member # 5634
|
written Sunday, March 27 2005 01:00
Profile
Some sort of simple little multiplayer rpg would be great, even if it was only networkable and not massively multiplayer. Posts: 17 | Registered: Sunday, March 27 2005 08:00 |
...b10010b...
Member # 869
|
written Sunday, March 27 2005 02:02
Profile
Homepage
SW sticks with what sells. A multiplayer online game would be a big risk, requiring a large investment in servers and so forth, with no guarantee of reward. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BANNED
Member # 3477
|
written Sunday, March 27 2005 05:38
Profile
at least the fifth topic like this, i posted something similar once -------------------- Avernum is as addictive as skribbane!!! Withdrawal symptoms are harsh so I just keep playing. Free skribbane at Wal-mart Posts: 296 | Registered: Monday, September 22 2003 07:00 |
Law Bringer
Member # 335
|
written Sunday, March 27 2005 06:18
Profile
Homepage
Four out of five MMORPGs fail. Spiderweb is a one man company with limited ability to compete with the likes of WoW and EQ and even more limited ability to recover from losing vast amounts of time and money. —Alorael, who doesn't see much MMORPG potential in any of Jeff's games anyway. What makes you think Spiderweb would make such a wonderful one? Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Guardian
Member # 2238
|
written Sunday, March 27 2005 08:58
Profile
Homepage
Contrary to common (apparently) thought, turn-based combat isn't too thrilling in multiplayer. If Jeff were to make a new license and have real-time combat, then multiplayer could possibly work. But he won't, therefore Exile will never see parties controlled by multiple people. -------------------- The critics agree! Demonslayer is "a five star hit!" raves TIMES Weekly! "I've never heard such thoughtful comments. This man is a genious!" says two-time Nobel Prize winning physicist Erwin Rasputin! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Apprentice
Member # 5634
|
written Sunday, March 27 2005 10:09
Profile
Hmm, I don't think most of you read my post too carefully, lol. Like I said, I wouldn't care if it was a MMORPG, simply having it networkable would suffice. Nor do I care if it's "wonderful." Sometimes I enjoy playing simple rpgs that are networkable in which the graphics are poor, but there's a lot of room for character development and the story is somewhat interesting. The game wouldn't have to be party-based, either. It could be similar to Geneforge in how you just have one character per player. It definitely would have to be real-time though. As someone previously mentioned, turn-based games become quite taxing on the nerves, mainly due to the sheer amount of time you spend waiting on the other player. Age of Wonders II is a perfect example of a great game that simply isn't worth playing after awhile because you have to sit there and watch your enemies fight their battles, or wait for them to finish their turn. [ Sunday, March 27, 2005 10:14: Message edited by: Viseroth ] Posts: 17 | Registered: Sunday, March 27 2005 08:00 |
Shock Trooper
Member # 1152
|
written Sunday, March 27 2005 17:19
Profile
Homepage
<High Lord Sylak> ... *High Lord Sylak smacks Viseroth with a large tuna, before realizing this is a messgeboard and not an IRC channel the following should be added to the FAQs: NO! JEFF WILL NEVER MAKE AN ONLINE GAME! DON'T EVEN WASTE YOUR TIME ASKING! YOUR THREAD WILL BE LOCKED AND YOU WILL BE A LAUGHING-STOCK OF TEH FORUMS! -------------------- -Sylak Proud Member of the Church of Devine Luchere Posts: 319 | Registered: Tuesday, May 14 2002 07:00 |
Off With Their Heads
Member # 4045
|
written Sunday, March 27 2005 20:41
Profile
Homepage
Viseroth, the reason that people didn't bother to look closely at your post is that there have been numerous others asking virtually identical questions every few months going back to the beginning of these boards. And you have discovered what virtually everyone else does: it certainly could be done. However, Jeff has stated that he's not going to do it. So the answer to your question is an emphatic NO. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 2711
|
written Tuesday, April 5 2005 11:39
Profile
Yet still, there are those of us who hope... Read my sig, then join the club. -------------------- spiderweb soft make an mmorpg! Posts: 126 | Registered: Wednesday, February 26 2003 08:00 |
Agent
Member # 1993
|
written Tuesday, April 5 2005 12:10
Profile
The General Board is a multiplayer online game already, non? -------------------- ^ö^ I was a cannibal for twenty-five years. For the rest I have been a vegetarian. George Bernard Shaw Posts: 1420 | Registered: Wednesday, October 2 2002 07:00 |
Shake Before Using
Member # 75
|
written Tuesday, April 5 2005 12:23
Profile
Somehow, I read "four out of five MMORPG players are fat" when I reread this topic. o_O Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 2984
|
written Tuesday, April 5 2005 15:41
Profile
Homepage
quote:That's a new way of looking at it... you're right. And what a splendid game it is too! :D -------------------- The Encyclopaedia Ermariana <-- Now a Wiki! "Polaris leers down from the black vault, winking hideously like an insane watching eye which strives to convey some strange message, yet recalls nothing save that it once had a message to convey." --- HP Lovecraft. "I single Aran out due to his nasty temperament, and his superior intellect." --- SupaNik Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
The Establishment
Member # 6
|
written Tuesday, April 5 2005 18:49
Profile
quote:Will not happen from Spiderweb. -------------------- Your flower power is no match for my glower power!! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Mongolian Barbeque
Member # 1528
|
written Wednesday, April 6 2005 10:16
Profile
While I won't try to contradict the fact that mutliplayer computer games are extraordinarily popular, I for one despise them and stick to games that I can play by myself. Which is one reason why I love Spiderweb Software so much, and am glad to know that they have no plans to branch out into that style of gameplay. :) -------------------- The A.E. van Vogt Information Site My Tribute to the Greatest Writer of the Science Fiction Golden Age Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Shaper
Member # 247
|
written Wednesday, April 6 2005 10:21
Profile
Homepage
4 out of five hardcore MMORPG players wear the same cloths everyday. :P -------------------- I stop rubber at 160km/h, five times a week. CANUCKS RESPEK! My Style The Knight Between Posts. Posts: 2395 | Registered: Friday, November 2 2001 08:00 |
Warrior
Member # 126
|
written Wednesday, April 6 2005 10:22
Profile
Homepage
If you REALLY want to do multiplayer, you could get friends to come and let them control different party members in the regular Spiderweb games. "Oh, dude, it's Ssss-Nosss's turn! Hey, Jim get over here and play your turn!" But that would be kind of lame, and your friends will probably think you're really weird. [ Wednesday, April 06, 2005 10:25: Message edited by: Captain Uglyhead ] -------------------- XXXIII Not hear? When noise was everywhere! it tolled Increasing like a bell. Names in my ears Of all the lost adventurers, my peers - How such a one was strong, and such was bold, And such was fortunate, yet each of old Lost, lost! one moment knelled the woe of years. Posts: 161 | Registered: Monday, October 8 2001 07:00 |
Lack of Vision
Member # 2717
|
written Friday, April 8 2005 04:30
Profile
I suppose a model that could be adopted by Avernum would be the original AOL Neverwinter Nights. That game was built on the old SSI Goldbox AD&D series engine. You would join up with other characters, and one would be the leader who would move the party around. In combat, you had something like 5 or 10 seconds to conduct your action, and then it would move to the next person. It was actually a lot of fun and rather clever! I think the main difficulty is that multiplayer is a feature that would take an enormous amount of effort to implement and debug, and it isn't clear that it would be a compelling selling point. Other similar RPGs include a multiplayer component, such as Baldur's Gate, but it seems most people prefer to play it in single player mode. Other games, such as the new Neverwinter Nights, rely on the multiplayer aspect to sell the entire game - so they sacrifice story and single player experience in exchange for multiplayer. Others, like Diablo, are pretty much built to be multiplayer, with the single player being just an offline version of the game. Just some random musings about the nature of the RPG industry. [ Friday, April 08, 2005 04:30: Message edited by: Zorro ] -------------------- Pan Lever: Seventeen apple roving mirror moiety. Of turned quorum jaggedly the. Blue? Posts: 186 | Registered: Thursday, February 27 2003 08:00 |