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suggestions in Blades of Avernum
Agent
Member # 2820
Profile #14
Personally, I'd just settle for a higher damage cap and a limit on punching damage. There is definitely a good reason for the damage cap, and I think we'd all be satisfied if he let us set the damage caps for our scenarios, except he obviously won't and I can actually see the problems in doing so.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Celt village in Nethergate
Agent
Member # 2820
Profile #2
You could use the fight end cheat to get in there, although there are numerous death special encounters everywhere. Celtic rewards and talk nodes have been taken out if you play as Romans. But, you can go and kill everyone there and then you can take there stuff. Just kill the druid and crone first.

I was always annoyed that the Celts could get into Shadow Valley Fort but the Romans couldn't get into Nethergate.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Some suggestions to the game in Blades of Avernum
Agent
Member # 2820
Profile #4
I wonder why Jeff didn't put such a useful feature into his games. I should probably go bug him about it or something. In fact, I don't think there are that many games where you can take down notes...

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Some suggestions to the game in Blades of Avernum
Agent
Member # 2820
Profile #2
I think that all of these problems, except the horse and lizard chariot one, can be solved with the ability to take down notes in the game!!!

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Roman Total Healing in Nethergate
Agent
Member # 2820
Profile #2
Can anyone with the full version hype up their roman druidism stats and see how much rune reading it takes?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Roman Total Healing in Nethergate
Agent
Member # 2820
Profile #0
I know you get Total Healing from the Runied Hall basement at the altar, but when I go there as Romans I never have enough Rune Reading skill at the time. But after getting out of there with the scroll and completing the demo, I decide to come back to see if I could read it then. The special encounter doesn't even show up! What's wrong?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Scenerio Hub in Blades of Avernum
Agent
Member # 2820
Profile #7
I suppose my assumption was correct. But couldn't the game allocate memory and change the identification tags according to how much is actually needed? I think this is how many games do it. This is a virtually unlimited way of using memory, since you won't be adding more information while you are playing.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Scenerio Hub in Blades of Avernum
Agent
Member # 2820
Profile #3
Since I am not a programmer, I do not understand the difficulties behind making an unlimited number of slots for something. I always wanted an unlimited number of terrain slots so I could make many different types of damaging floors with different graphics. Is this some limitation involving the definition of where the game looks for information or something? Like how scripts won't run if you don't define an end and make two beginnings?

EDIT: I'm beginning to think that this has more to do with allocating memory for the game beforehand, but can someone clarify this for me?

[ Saturday, September 20, 2003 18:15: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Pratchettian Mathematics in General
Agent
Member # 2820
Profile #29
I think it has to do with exponents and switiching digits around but I'm too lazy to think it all out.

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How do signature's work?
-Keep
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Combat in scenarios in Blades of Avernum
Agent
Member # 2820
Profile #51
I seriously hope the AI will be able to check for the statuses the enemies/friendlies already have. One of the stupidest things monsters do in Avernum is that they slow you, then slow you again the next turn, or they haste themselves so they can haste themselves twice more the next turn. Makes no sense. They should also know which spell to use to counteract resistances, so monsters would stop casting fireblast on fire lizards or ice lances on the undead.

I doubt this will be a possibility, but I wish summoning spells would get better with your bonus. I mean sure, you can get more monsters and make them last longer with bonus but they usually become so weak against your enemies that the number and duration of them doesn't matter anymore. I'd like it so that you'd either summon more powerful monsters or your summoned monsters would have bonuses, like extra health or higher hit percentage, etc...

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
spiritual herbs in the demo? in Nethergate
Agent
Member # 2820
Profile #0
Are there any regenerating spiritual herbs in the demo? I have found 3 mistletoe patches and an energetic patch, but no spiritual ones. I really need the energy draughts since I am playing as Roman.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
'bonus' in Nethergate
Agent
Member # 2820
Profile #1
It is in the help file. Intelligence plus skill in the spell circle.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Endurance in Avernums in Blades of Avernum
Agent
Member # 2820
Profile #1
I am not totally sure about what you are saying or asking. Having 8 endurance at level 10 will give you the same amount of health as would getting 8 endurance in the very beginning and progressing to level 10 without spending any more points in endurance. The amount of extra health you get per level of endurance increases at roughly 1 HP point every 2 levels, but remember that this affects all your endurance points.

Grrr... This post is a bit confusing.

Maybe a comparison would work better. Let's say you gain 1 health every level for every point of endurance you have, and the base health is 0. If you have 8 points of endurance at the start and level up to level 8, you will get 64 health in the end. But if you start with 1 endurance and keep adding a point per level until you are level 8, you'd end up with 1+2+3+4+5+6+7+8=36 health.

But in the Avernum system you'd have the same amount regardless of of when you spend the points of endurance in the end.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Stopping Illegal Cracks for Spiderweb Games in General
Agent
Member # 2820
Profile #12
In suppose there could be two things done about this. First of all, I think Jeff uses a formula for all the registration codes in the games. I think he should use a randomizer to at least make it harder to find the code. The whole concept of shareware is actually at fault here as well since someone could just E-mail the files to someone. I think the only real way to stop cracks is to somehow not include the information itself to play. You can find different little hacks for demos and such, but you will never be able to have everything or play with full-version users because the information just isn't there. I forgot what the second thing I was going to say.

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How do signature's work?
-Keep
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Right Click command for the Mac? in Tech Support
Agent
Member # 2820
Profile #1
Have you tried a command click? Otherwise you'll probably have to reconfigure your mouse.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Studipity in General
Agent
Member # 2820
Profile #36
So what do you call the actual level of vibrational energy?

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How do signature's work?
-Keep
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Studipity in General
Agent
Member # 2820
Profile #34
How does the total heat of the universe increase??? Entropic actions should only increase the disorder of heat, not actually increase the amount of energy present. I wish I could redo the test, though since I was just guessing on all of them.

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How do signature's work?
-Keep
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Ask everyone anything. in General
Agent
Member # 2820
Profile #67
There's nothing stopping you from doing it except your fear of pain. I have a question. When you have reflexes, why can't you stop them with brain commands? I mean, the reflexes come from your spinal cord so the motor command would reach the muscle faster but can't the brain override the command?

Also, does your calculator compute 35+78*3 to be 35+(78*3) or (35+78)*3?

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How do signature's work?
-Keep
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Wish list for BoA in Blades of Avernum
Agent
Member # 2820
Profile #101
I wish beneficial spells could be cast on friendly monsters as well as yourself, and that attack spells could be cast on yourself in case you ever wanted to. I'd also want to be able to target certain terrain spots so I could get rid of invisible monsters, although I know it would be difficult because of the Avernum engine. Summoning spells, bind foe, and terror also need to be improved.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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